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audio: Make sure device->hidden
is NULL after CloseDevice
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@@ -1091,6 +1091,7 @@ static void ClosePhysicalAudioDevice(SDL_AudioDevice *device)
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if (device->is_opened) {
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current_audio.impl.CloseDevice(device); // if ProvidesOwnCallbackThread, this must join on any existing device thread before returning!
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device->is_opened = SDL_FALSE;
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device->hidden = NULL; // just in case.
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}
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if (device->work_buffer) {
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