pulseaudio: Request more recording data per-fragment.

This seems to help some devices that can't keep up with smaller fragment sizes
for whatever reason.

Fixes #13110.
This commit is contained in:
Ryan C. Gordon
2025-06-01 02:46:55 -04:00
parent 3a4de2ad89
commit 14a4ae521a

View File

@@ -672,7 +672,8 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
paspec.rate = device->spec.freq;
// Reduced prebuffering compared to the defaults.
paattr.fragsize = device->buffer_size; // despite the name, this is only used for recording devices, according to PulseAudio docs!
paattr.fragsize = device->buffer_size * 2; // despite the name, this is only used for recording devices, according to PulseAudio docs! (times 2 because we want _more_ than our buffer size sent from the server at a time, which helps some drivers).
paattr.tlength = device->buffer_size;
paattr.prebuf = -1;
paattr.maxlength = -1;