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pulseaudio: Request more recording data per-fragment.
This seems to help some devices that can't keep up with smaller fragment sizes for whatever reason. Fixes #13110.
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@@ -672,7 +672,8 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
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paspec.rate = device->spec.freq;
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// Reduced prebuffering compared to the defaults.
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paattr.fragsize = device->buffer_size; // despite the name, this is only used for recording devices, according to PulseAudio docs!
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paattr.fragsize = device->buffer_size * 2; // despite the name, this is only used for recording devices, according to PulseAudio docs! (times 2 because we want _more_ than our buffer size sent from the server at a time, which helps some drivers).
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paattr.tlength = device->buffer_size;
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paattr.prebuf = -1;
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paattr.maxlength = -1;
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