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loongarch: add SDL_FillRect4LSX opt
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@@ -135,6 +135,61 @@ DEFINE_SSE_FILLRECT(4, Uint32)
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/* *INDENT-ON* */ /* clang-format on */
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#endif /* __SSE__ */
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#if defined(__loongarch_sx)
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#define LSX_BEGIN __m128i c128 = __lsx_vreplgr2vr_w(color);
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#define LSX_WORK \
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for (i = n / 64; i--;) { \
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__lsx_vst(c128, p, 0); \
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__lsx_vst(c128, p, 16); \
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__lsx_vst(c128, p, 32); \
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__lsx_vst(c128, p, 48); \
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p += 64; \
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}
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#define DEFINE_LSX_FILLRECT(bpp, type) \
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static void \
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SDL_FillRect##bpp##LSX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
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{ \
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int i, n; \
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Uint8 *p = NULL; \
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\
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LSX_BEGIN; \
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\
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while (h--) { \
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n = w * bpp; \
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p = pixels; \
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\
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if (n > 63) { \
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int adjust = 16 - ((uintptr_t)p & 15); \
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if (adjust < 16) { \
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n -= adjust; \
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adjust /= bpp; \
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while (adjust--) { \
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*((type *)p) = (type)color; \
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p += bpp; \
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} \
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} \
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LSX_WORK; \
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} \
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if (n & 63) { \
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int remainder = (n & 63); \
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remainder /= bpp; \
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while (remainder--) { \
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*((type *)p) = (type)color; \
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p += bpp; \
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} \
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} \
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pixels += pitch; \
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} \
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\
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}
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DEFINE_LSX_FILLRECT(4, Uint32)
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#endif
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static void SDL_FillRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int n;
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@@ -423,6 +478,13 @@ int SDL_FillRects(SDL_Surface *dst, const SDL_Rect *rects, int count,
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break;
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}
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#endif
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#ifdef __loongarch_sx
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if (SDL_HasLSX()) {
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fill_function = SDL_FillRect4LSX;
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break;
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}
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#endif
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fill_function = SDL_FillRect4;
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break;
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}
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