mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-11 22:38:38 +00:00
Fixed mouse wheel scrolling direction on iOS
This commit is contained in:
@@ -273,6 +273,31 @@ static int mice_connected = 0;
|
||||
static id mouse_connect_observer = nil;
|
||||
static id mouse_disconnect_observer = nil;
|
||||
static bool mouse_relative_mode = SDL_FALSE;
|
||||
static SDL_MouseWheelDirection mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
|
||||
|
||||
static void UpdateScrollDirection(void)
|
||||
{
|
||||
#if 0 /* This code doesn't work for some reason */
|
||||
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
|
||||
if ([userDefaults boolForKey:@"com.apple.swipescrolldirection"]) {
|
||||
mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
|
||||
} else {
|
||||
mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
|
||||
}
|
||||
#else
|
||||
Boolean keyExistsAndHasValidFormat = NO;
|
||||
Boolean naturalScrollDirection = CFPreferencesGetAppBooleanValue(CFSTR("com.apple.swipescrolldirection"), kCFPreferencesAnyApplication, &keyExistsAndHasValidFormat);
|
||||
if (!keyExistsAndHasValidFormat) {
|
||||
/* Couldn't read the preference, assume natural scrolling direction */
|
||||
naturalScrollDirection = YES;
|
||||
}
|
||||
if (naturalScrollDirection) {
|
||||
mouse_scroll_direction = SDL_MOUSEWHEEL_FLIPPED;
|
||||
} else {
|
||||
mouse_scroll_direction = SDL_MOUSEWHEEL_NORMAL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void UpdatePointerLock(void)
|
||||
{
|
||||
@@ -325,8 +350,21 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
|
||||
};
|
||||
|
||||
mouse.mouseInput.scroll.valueChangedHandler = ^(GCControllerDirectionPad *dpad, float xValue, float yValue) {
|
||||
SDL_SendMouseWheel(0, SDL_GetMouseFocus(), 0, xValue, yValue, SDL_MOUSEWHEEL_NORMAL);
|
||||
/* Raw scroll values come in here, vertical values in the first axis, horizontal values in the second axis.
|
||||
* The vertical values are negative moving the mouse wheel up and positive moving it down.
|
||||
* The horizontal values are negative moving the mouse wheel left and positive moving it right.
|
||||
* The vertical values are inverted compared to SDL, and the horizontal values are as expected.
|
||||
*/
|
||||
float vertical = -xValue;
|
||||
float horizontal = yValue;
|
||||
if (mouse_scroll_direction == SDL_MOUSEWHEEL_FLIPPED) {
|
||||
/* Since these are raw values, we need to flip them ourselves */
|
||||
vertical = -vertical;
|
||||
horizontal = -horizontal;
|
||||
}
|
||||
SDL_SendMouseWheel(0, SDL_GetMouseFocus(), mouseID, horizontal, vertical, mouse_scroll_direction);
|
||||
};
|
||||
UpdateScrollDirection();
|
||||
|
||||
dispatch_queue_t queue = dispatch_queue_create("org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL);
|
||||
dispatch_set_target_queue(queue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
|
||||
|
||||
Reference in New Issue
Block a user