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Added documentation for SDL_DisplayID and SDL_WindowID for consistency.
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@@ -41,8 +41,25 @@
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extern "C" {
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#endif
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/**
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* This is a unique ID for a display for the time it is connected to the
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* system, and is never reused for the lifetime of the application.
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*
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* If the display is disconnected and reconnected, it will get a new ID.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef Uint32 SDL_DisplayID;
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/**
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* This is a unique ID for a window.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef Uint32 SDL_WindowID;
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/* Global video properties... */
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