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Sync SDL3 wiki -> header
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@@ -2720,7 +2720,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int
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* break. If the text goes out of the window, it's gone.
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* break. If the text goes out of the window, it's gone.
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*
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*
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* For serious text rendering, there are several good options, such as
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* For serious text rendering, there are several good options, such as
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* SDL_ttf, stb_truetype, or other external libraries.
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* [SDL_ttf](https://wiki.libsdl.org/SDL3_ttf/FrontPage)
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* , stb_truetype, or other external libraries.
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*
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*
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* On first use, this will create an internal texture for rendering glyphs.
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* On first use, this will create an internal texture for rendering glyphs.
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* This texture will live until the renderer is destroyed.
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* This texture will live until the renderer is destroyed.
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