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Sync SDL3 wiki -> header
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@@ -2270,11 +2270,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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*
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* `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying
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* device as reported by the system driver. This string has no standardized
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* format, is highly inconsistent between hardware devices and drivers, and
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* is able to change at any time. Do not attempt to parse this string as it
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* is bound to fail at some point in the future when system drivers are
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* updated, new hardware devices are introduced, or when SDL adds new GPU
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* backends or modifies existing ones.
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* format, is highly inconsistent between hardware devices and drivers, and is
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* able to change at any time. Do not attempt to parse this string as it is
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* bound to fail at some point in the future when system drivers are updated,
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* new hardware devices are introduced, or when SDL adds new GPU backends or
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* modifies existing ones.
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*
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* Strings that have been found in the wild include:
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*
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@@ -2333,9 +2333,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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* information of the underlying system driver as reported by the driver. This
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* is an arbitrary string with no standardized format and it may contain
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* newlines. This property should be preferred over
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* SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it
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* usually contains the same information but in a format that is easier to
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* read.
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* SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually
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* contains the same information but in a format that is easier to read.
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*
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* Strings that have been found in the wild include:
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*
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