Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-04-04 15:40:48 +00:00
parent accd952c4e
commit 1687bc746d

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@@ -2270,11 +2270,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
*
* `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying
* device as reported by the system driver. This string has no standardized
* format, is highly inconsistent between hardware devices and drivers, and
* is able to change at any time. Do not attempt to parse this string as it
* is bound to fail at some point in the future when system drivers are
* updated, new hardware devices are introduced, or when SDL adds new GPU
* backends or modifies existing ones.
* format, is highly inconsistent between hardware devices and drivers, and is
* able to change at any time. Do not attempt to parse this string as it is
* bound to fail at some point in the future when system drivers are updated,
* new hardware devices are introduced, or when SDL adds new GPU backends or
* modifies existing ones.
*
* Strings that have been found in the wild include:
*
@@ -2333,9 +2333,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* information of the underlying system driver as reported by the driver. This
* is an arbitrary string with no standardized format and it may contain
* newlines. This property should be preferred over
* SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it
* usually contains the same information but in a format that is easier to
* read.
* SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually
* contains the same information but in a format that is easier to read.
*
* Strings that have been found in the wild include:
*