main: Unify command line handling between standard Windows and GDK targets.

Reference Issue #14510.
This commit is contained in:
Ryan C. Gordon
2025-11-24 01:59:17 -05:00
parent ff44bad9bd
commit 17ab859907
4 changed files with 91 additions and 120 deletions

View File

@@ -26,6 +26,8 @@
#include "../../video/SDL_surface_c.h"
#include <shellapi.h> // CommandLineToArgvW()
#include <objbase.h> // for CoInitialize/CoUninitialize (Win32 only)
#ifdef HAVE_ROAPI_H
#include <roapi.h> // For RoInitialize/RoUninitialize (Win32 only)
@@ -650,4 +652,72 @@ int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr,
return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
}
const char *WIN_CheckDefaultArgcArgv(int *pargc, char ***pargv, void **pallocated)
{
// If the provided argv is valid, we pass it to the main function as-is, since it's probably what the user wants.
// Otherwise, we take a NULL argv as an instruction for SDL to parse the command line into an argv.
// On Windows, when SDL provides the main entry point, argv is always NULL.
const char *out_of_mem_str = "Out of memory - aborting";
const char *proc_err_str = "Error processing command line arguments - aborting";
*pallocated = NULL;
if (*pargv) {
return NULL; // just go with what was provided, no error message.
}
// We need to be careful about how we allocate/free memory here. We can't use SDL_alloc()/SDL_free()
// because the application might have used SDL_SetMemoryFunctions() to change the allocator.
LPWSTR *argvw = NULL;
char **argv = NULL;
const LPWSTR command_line = GetCommandLineW();
// Because of how the Windows command line is structured, we know for sure that the buffer size required to
// store all argument strings converted to UTF-8 (with null terminators) is guaranteed to be less than or equal
// to the size of the original command line string converted to UTF-8.
const int argdata_size = WideCharToMultiByte(CP_UTF8, 0, command_line, -1, NULL, 0, NULL, NULL); // Includes the null terminator
if (!argdata_size) {
return proc_err_str;
}
int argc = -1;
argvw = CommandLineToArgvW(command_line, &argc);
if (!argvw || argc < 0) {
return out_of_mem_str;
}
// Allocate argv followed by the argument string buffer as one contiguous allocation.
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv) + argdata_size);
if (!argv) {
LocalFree(argvw);
return out_of_mem_str;
}
char *argdata = ((char *)argv) + (argc + 1) * sizeof(*argv);
int argdata_index = 0;
for (int i = 0; i < argc; ++i) {
const int bytes_written = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argdata + argdata_index, argdata_size - argdata_index, NULL, NULL);
if (!bytes_written) {
HeapFree(GetProcessHeap(), 0, argv);
LocalFree(argvw);
return proc_err_str;
}
argv[i] = argdata + argdata_index;
argdata_index += bytes_written;
}
argv[argc] = NULL;
LocalFree(argvw);
*pargc = argc;
*pallocated = argv;
*pargv = argv;
return NULL; // no error string.
}
#endif // defined(SDL_PLATFORM_WINDOWS)

View File

@@ -209,6 +209,9 @@ extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
// WideCharToMultiByte, but with some WinXP management.
extern int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cbMultiByte, LPCCH lpDefaultChar, LPBOOL lpUsedDefaultChar);
// parse out command lines from OS if argv is NULL, otherwise pass through unchanged. `*pallocated` must be HeapFree'd by caller if not NULL on successful return. Returns NULL on success, error string on problems.
const char *WIN_CheckDefaultArgcArgv(int *pargc, char ***pargv, void **pallocated);
// Ends C function definitions when using C++
#ifdef __cplusplus
}

View File

@@ -30,54 +30,16 @@ extern "C" {
#include <shellapi.h> // CommandLineToArgvW()
#include <appnotify.h>
// Pop up an out of memory message, returns to Windows
static BOOL OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
extern "C"
int SDL_RunApp(int _argc, char **_argv, SDL_main_func mainFunction, void *reserved)
int SDL_RunApp(int argc, char **argv, SDL_main_func mainFunction, void *reserved)
{
char **allocated_argv = NULL;
char **argv = _argv;
int argc = _argc;
(void)reserved;
if (!argv) {
// Get the arguments with GetCommandLine, convert them to argc and argv
LPWSTR *argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argvw == NULL) {
return OutOfMemory();
}
// Note that we need to be careful about how we allocate/free memory here.
// If the application calls SDL_SetMemoryFunctions(), we can't rely on
// SDL_free() to use the same allocator after SDL_main() returns.
argv = allocated_argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (argv == NULL) {
return OutOfMemory();
}
for (int i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
}
argv[argc] = NULL;
LocalFree(argvw);
void *heap_allocated = NULL;
const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated);
if (args_error) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL);
return -1;
}
int result = -1;
@@ -135,12 +97,8 @@ int SDL_RunApp(int _argc, char **_argv, SDL_main_func mainFunction, void *reserv
#endif
}
// Free argv, to avoid memory leak
if (allocated_argv) {
for (int i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, allocated_argv[i]);
}
HeapFree(GetProcessHeap(), 0, allocated_argv);
if (heap_allocated) {
HeapFree(GetProcessHeap(), 0, heap_allocated);
}
return result;

View File

@@ -27,82 +27,22 @@
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
#include <shellapi.h> // CommandLineToArgvW()
static int OutOfMemory(void)
int MINGW32_FORCEALIGN SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return -1;
}
static int ErrorProcessingCommandLine(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments - aborting", NULL);
return -1;
}
int MINGW32_FORCEALIGN SDL_RunApp(int caller_argc, char *caller_argv[], SDL_main_func mainFunction, void * reserved)
{
int result;
(void)reserved;
// If the provided argv is valid, we pass it to the main function as-is, since it's probably what the user wants.
// Otherwise, we take a NULL argv as an instruction for SDL to parse the command line into an argv.
// On Windows, when SDL provides the main entry point, argv is always NULL.
if (caller_argv && caller_argc >= 0) {
result = mainFunction(caller_argc, caller_argv);
int result = -1;
void *heap_allocated = NULL;
const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated);
if (args_error) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL);
} else {
// We need to be careful about how we allocate/free memory here. We can't use SDL_alloc()/SDL_free()
// because the application might have used SDL_SetMemoryFunctions() to change the allocator.
LPWSTR *argvw = NULL;
char **argv = NULL;
const LPWSTR command_line = GetCommandLineW();
// Because of how the Windows command line is structured, we know for sure that the buffer size required to
// store all argument strings converted to UTF-8 (with null terminators) is guaranteed to be less than or equal
// to the size of the original command line string converted to UTF-8.
const int argdata_size = WideCharToMultiByte(CP_UTF8, 0, command_line, -1, NULL, 0, NULL, NULL); // Includes the null terminator
if (!argdata_size) {
result = ErrorProcessingCommandLine();
goto cleanup;
}
int argc;
argvw = CommandLineToArgvW(command_line, &argc);
if (!argvw || argc < 0) {
result = OutOfMemory();
goto cleanup;
}
// Allocate argv followed by the argument string buffer as one contiguous allocation.
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv) + argdata_size);
if (!argv) {
result = OutOfMemory();
goto cleanup;
}
char *argdata = ((char *)argv) + (argc + 1) * sizeof(*argv);
int argdata_index = 0;
for (int i = 0; i < argc; ++i) {
const int bytes_written = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argdata + argdata_index, argdata_size - argdata_index, NULL, NULL);
if (!bytes_written) {
result = ErrorProcessingCommandLine();
goto cleanup;
}
argv[i] = argdata + argdata_index;
argdata_index += bytes_written;
}
argv[argc] = NULL;
SDL_SetMainReady();
result = mainFunction(argc, argv);
cleanup:
HeapFree(GetProcessHeap(), 0, argv);
LocalFree(argvw);
if (heap_allocated) {
HeapFree(GetProcessHeap(), 0, heap_allocated);
}
}
return result;
}