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Sync SDL3 wiki -> header
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@@ -407,15 +407,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority
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/**
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* Wait for a thread to finish.
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*
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* Threads that haven't been detached will remain until this
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* function cleans them up. Not doing so is a resource leak.
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* Threads that haven't been detached will remain until this function cleans
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* them up. Not doing so is a resource leak.
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*
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* Once a thread has been cleaned up through this function, the SDL_Thread
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* that references it becomes invalid and should not be referenced again. As
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* such, only one thread may call SDL_WaitThread() on another.
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*
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* The return code from the thread function is placed in the area pointed to by
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* `status`, if `status` is not NULL.
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* The return code from the thread function is placed in the area pointed to
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* by `status`, if `status` is not NULL.
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*
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* You may not wait on a thread that has been used in a call to
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* SDL_DetachThread(). Use either that function or this one, but not both, or
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@@ -428,8 +428,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority
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*
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* \param thread the SDL_Thread pointer that was returned from the
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* SDL_CreateThread() call that started this thread.
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* \param status a pointer filled in with the value returned
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* from the thread function by its 'return', or -1 if the thread has been detached or isn't valid, may be NULL.
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* \param status a pointer filled in with the value returned from the thread
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* function by its 'return', or -1 if the thread has been
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* detached or isn't valid, may be NULL.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@@ -442,7 +443,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status)
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* Get the current state of a thread.
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*
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* \param thread the thread to query.
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* \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread isn't valid.
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* \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread
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* isn't valid.
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*
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* \since This function is available since SDL 3.2.0.
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*
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