mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-12 23:03:37 +00:00
Update the filters for the MSVC project
This commit is contained in:
committed by
Sam Lantinga
parent
a04ddb394f
commit
18ba444352
@@ -310,17 +310,6 @@
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<ClInclude Include="..\..\include\SDL3\SDL_storage.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_time.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
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@@ -334,6 +323,7 @@
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<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audio_channel_converters.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
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@@ -349,13 +339,19 @@
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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<ClInclude Include="..\..\src\cpuinfo\SDL_cpuinfo_c.h" />
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<ClInclude Include="..\..\src\dialog\SDL_dialog.h" />
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<ClInclude Include="..\..\src\dialog\SDL_dialog_utils.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_unsupported.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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<ClInclude Include="..\..\src\events\imKStoUCS.h" />
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<ClInclude Include="..\..\src\events\scancodes_darwin.h" />
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<ClInclude Include="..\..\src\events\scancodes_linux.h" />
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<ClInclude Include="..\..\src\events\scancodes_windows.h" />
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<ClInclude Include="..\..\src\events\scancodes_xfree86.h" />
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<ClInclude Include="..\..\src\events\SDL_categories_c.h" />
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<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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@@ -364,13 +360,27 @@
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keysym_to_keycode_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keysym_to_scancode_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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<ClInclude Include="..\..\src\events\SDL_pen_c.h" />
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<ClInclude Include="..\..\src\events\SDL_scancode_tables_c.h" />
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<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_filesystem_c.h" />
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<ClInclude Include="..\..\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="..\..\src\gpu\d3d12\D3D12_Blit.h" />
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<ClInclude Include="..\..\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_windows.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_cfgmgr32.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_descriptor_reconstruct.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidclass.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidpi.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidsdi.h" />
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<ClInclude Include="..\..\src\hidapi\windows\hidapi_winapi.h" />
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<ClInclude Include="..\..\src\io\SDL_asyncio_c.h" />
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<ClInclude Include="..\..\src\io\SDL_iostream_c.h" />
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<ClInclude Include="..\..\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
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<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
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@@ -380,10 +390,16 @@
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<ClInclude Include="..\..\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_list.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_flydigi.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_sinput.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\steam\controller_constants.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\steam\controller_structs.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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@@ -399,16 +415,63 @@
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<ClInclude Include="..\..\src\libm\math_private.h" />
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<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
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<ClInclude Include="..\..\src\main\SDL_main_callbacks.h" />
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<ClInclude Include="..\..\src\misc\SDL_libusb.h" />
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<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
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<ClInclude Include="..\..\src\power\SDL_syspower.h" />
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<ClInclude Include="..\..\src\process\SDL_sysprocess.h" />
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<ClInclude Include="..\..\src\render\direct3d11\D3D11_PixelShader_Advanced.h" />
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<ClInclude Include="..\..\src\render\direct3d11\D3D11_PixelShader_Colors.h" />
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<ClInclude Include="..\..\src\render\direct3d11\D3D11_PixelShader_Textures.h" />
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<ClInclude Include="..\..\src\render\direct3d11\D3D11_VertexShader.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_PixelShader_Advanced.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_PixelShader_Colors.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_PixelShader_Textures.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_RootSig_Advanced.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_RootSig_Color.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_RootSig_Texture.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_VertexShader_Advanced.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_VertexShader_Color.h" />
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<ClInclude Include="..\..\src\render\direct3d12\D3D12_VertexShader_Texture.h" />
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
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<ClInclude Include="..\..\src\render\direct3d\D3D9_PixelShader_Palette.h" />
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<ClInclude Include="..\..\src\render\direct3d\D3D9_PixelShader_Palette_Linear.h" />
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<ClInclude Include="..\..\src\render\direct3d\D3D9_PixelShader_Palette_Nearest.h" />
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<ClInclude Include="..\..\src\render\direct3d\D3D9_PixelShader_YUV.h" />
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<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
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<ClInclude Include="..\..\src\render\gpu\SDL_gpu_util.h" />
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<ClInclude Include="..\..\src\render\gpu\SDL_pipeline_gpu.h" />
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<ClInclude Include="..\..\src\render\gpu\SDL_shaders_gpu.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\spir-v.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.spv.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.dxil.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.msl.h" />
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<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.spv.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_render_debug_font.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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@@ -420,6 +483,10 @@
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<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\render\vulkan\SDL_shaders_vulkan.h" />
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<ClInclude Include="..\..\src\render\vulkan\VULKAN_PixelShader_Advanced.h" />
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<ClInclude Include="..\..\src\render\vulkan\VULKAN_PixelShader_Colors.h" />
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<ClInclude Include="..\..\src\render\vulkan\VULKAN_PixelShader_Textures.h" />
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<ClInclude Include="..\..\src\render\vulkan\VULKAN_VertexShader.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClCompile Include="..\..\src\core\windows\pch.c">
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@@ -443,6 +510,10 @@
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</ClCompile>
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<ClCompile Include="..\..\src\dialog\SDL_dialog.c" />
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\events\imKStoUCS.c" />
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<ClCompile Include="..\..\src\events\SDL_keysym_to_keycode.c" />
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<ClCompile Include="..\..\src\events\SDL_keysym_to_scancode.c" />
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<ClCompile Include="..\..\src\events\SDL_scancode_tables.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\io\windows\SDL_asyncio_windows_ioring.c" />
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@@ -464,10 +535,17 @@
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\src\SDL_log_c.h" />
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<ClInclude Include="..\..\src\SDL_properties_c.h" />
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<ClInclude Include="..\..\src\SDL_utils_c.h" />
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<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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<ClInclude Include="..\..\src\stdlib\SDL_casefolding.h" />
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<ClInclude Include="..\..\src\stdlib\SDL_getenv_c.h" />
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<ClInclude Include="..\..\src\stdlib\SDL_sysstdlib.h" />
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<ClInclude Include="..\..\src\stdlib\SDL_vacopy.h" />
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<ClInclude Include="..\..\src\storage\SDL_sysstorage.h" />
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<ClInclude Include="..\..\src\storage\steam\SDL_steamstorage_proc.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
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@@ -475,13 +553,23 @@
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<ClInclude Include="..\..\src\thread\generic\SDL_sysrwlock_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\time\SDL_time_c.h" />
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<ClInclude Include="..\..\src\tray\SDL_tray_utils.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codecs_common.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_av1std.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_av1std_decode.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h" />
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<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
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@@ -492,12 +580,14 @@
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_screen.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
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<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
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<ClInclude Include="..\..\src\video\miniz.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenevents_c.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\offscreen\SDL_offscreenopengles.h" />
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@@ -512,6 +602,7 @@
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<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_impl.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rotate.h" />
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<ClInclude Include="..\..\src\video\SDL_stb_c.h" />
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@@ -520,8 +611,8 @@
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<ClInclude Include="..\..\src\video\SDL_video_unsupported.h" />
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<ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
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<ClInclude Include="..\..\src\video\stb_image.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_surface_utils.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
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@@ -787,4 +878,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -175,9 +175,6 @@
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<Filter Include="render\direct3d12">
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<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
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</Filter>
|
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<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_std.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_common.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_internal.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx_func.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.h">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_av1std.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_av1std_decode.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vk_video\vulkan_video_codecs_common.h">
|
||||
<Filter>video\khronos\vk_video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_screen.h">
|
||||
<Filter>video\khronos\vulkan</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\miniz.h">
|
||||
<Filter>video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\SDL_rect_impl.h">
|
||||
<Filter>video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\stb_image.h">
|
||||
<Filter>video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h">
|
||||
<Filter>hidapi</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_utils_c.h" />
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_winapi.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_cfgmgr32.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidclass.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidsdi.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_descriptor_reconstruct.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\windows\hidapi_hidpi.h">
|
||||
<Filter>hidapi\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\color.frag.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\linepoint.vert.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\spir-v.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_advanced.frag.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgb.frag.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\texture_rgba.frag.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_color.vert.spv.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.dxil.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.msl.h">
|
||||
<Filter>render\gpu\shaders</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
@@ -1113,9 +1429,6 @@
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
|
||||
<Filter>cpuinfo</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c">
|
||||
<Filter>dialog</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
||||
<Filter>dynapi</Filter>
|
||||
</ClCompile>
|
||||
@@ -1335,12 +1648,6 @@
|
||||
<ClCompile Include="..\..\src\time\windows\SDL_systime.c">
|
||||
<Filter>time\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\tray\windows\SDL_tray.c">
|
||||
<Filter>video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\tray\SDL_tray_utils.c">
|
||||
<Filter>video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>video</Filter>
|
||||
</ClCompile>
|
||||
@@ -1619,10 +1926,6 @@
|
||||
<Filter>stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c">
|
||||
<Filter>render\vulkan</Filter>
|
||||
</ClCompile>
|
||||
@@ -1650,29 +1953,82 @@
|
||||
<ClCompile Include="..\..\src\gpu\SDL_gpu.c">
|
||||
<Filter>gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
|
||||
<Filter>gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
|
||||
<Filter>gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\process\SDL_process.c" />
|
||||
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c" />
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c" />
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c" />
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c" />
|
||||
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c" />
|
||||
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c" />
|
||||
<ClCompile Include="..\..\src\storage\SDL_storage.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_triton.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\dialog\windows\SDL_windowsdialog.c">
|
||||
<Filter>dialog\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\imKStoUCS.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_eventwatch.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_keysym_to_keycode.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_keysym_to_scancode.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_scancode_tables.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\gpu\d3d12\SDL_gpu_d3d12.c">
|
||||
<Filter>gpu\d3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\gpu\vulkan\SDL_gpu_vulkan.c">
|
||||
<Filter>gpu\vulkan</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\process\SDL_process.c">
|
||||
<Filter>process</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\process\windows\SDL_windowsprocess.c">
|
||||
<Filter>process\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_render_gpu.c">
|
||||
<Filter>render\gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_shaders_gpu.c">
|
||||
<Filter>render\gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\gpu\SDL_pipeline_gpu.c">
|
||||
<Filter>render\gpu</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\storage\SDL_storage.c">
|
||||
<Filter>storage</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\storage\generic\SDL_genericstorage.c">
|
||||
<Filter>storage\generic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\storage\steam\SDL_steamstorage.c">
|
||||
<Filter>storage\steam</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_sysrwlock.c">
|
||||
<Filter>thread\generic</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\tray\SDL_tray_utils.c">
|
||||
<Filter>tray</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\tray\windows\SDL_tray.c">
|
||||
<Filter>tray\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_lsx.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_sse.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc">
|
||||
<Filter>core\windows</Filter>
|
||||
</ResourceCompile>
|
||||
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|
||||
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|
||||
</Project>
|
||||
@@ -176,7 +176,20 @@
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
56
VisualC/SDL_test/SDL_test.vcxproj.filters
Normal file
56
VisualC/SDL_test/SDL_test.vcxproj.filters
Normal file
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_internal.h" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="API Headers">
|
||||
<UniqueIdentifier>{7a277aa4-b043-46fe-bea1-f24da5d5ec5d}</UniqueIdentifier>
|
||||
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|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||
<Filter>API Headers</Filter>
|
||||
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|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
</Project>
|
||||
Reference in New Issue
Block a user