fix SDL_gpu_vulkan validation warning

(cherry picked from commit a2b27528db)
This commit is contained in:
Jaan Soulier
2026-08-10 00:01:22 -04:00
committed by Sam Lantinga
parent 5517f5adb1
commit 18cf4517cb

View File

@@ -6160,6 +6160,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) {
@@ -6176,7 +6178,6 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
resolveReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;