wayland: Set the text input cursor rect properly

The text input cursor should reflect the cursor position, not the entire text input rect. Set it correctly so that IME chooser dialogs appear in the correct location.

(cherry-picked from commit c7549eb0b6)
This commit is contained in:
Frank Praznik
2025-05-20 13:42:21 -04:00
parent eb57d94ec5
commit 195f709eda
2 changed files with 34 additions and 13 deletions

View File

@@ -58,7 +58,7 @@ bool Wayland_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
if (internal->text_input_manager) {
if (input && input->text_input) {
const SDL_Rect *rect = &input->text_input->cursor_rect;
const SDL_Rect *rect = &input->text_input->text_input_rect;
enum zwp_text_input_v3_content_hint hint = ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE;
enum zwp_text_input_v3_content_purpose purpose;
@@ -125,12 +125,21 @@ bool Wayland_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
// Now that it's enabled, set the input properties
zwp_text_input_v3_set_content_type(input->text_input->text_input, hint, purpose);
if (!SDL_RectEmpty(rect)) {
// This gets reset on enable so we have to cache it
SDL_WindowData *wind = window->internal;
const SDL_Rect scaled_rect = {
(int)SDL_floor(window->text_input_rect.x / wind->pointer_scale.x),
(int)SDL_floor(window->text_input_rect.y / wind->pointer_scale.y),
(int)SDL_ceil(window->text_input_rect.w / wind->pointer_scale.x),
(int)SDL_ceil(window->text_input_rect.h / wind->pointer_scale.y)
};
const int scaled_cursor = (int)SDL_floor(window->text_input_cursor / wind->pointer_scale.x);
// Clamp the x value so it doesn't run too far past the end of the text input area.
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
rect->x,
rect->y,
rect->w,
rect->h);
SDL_min(scaled_rect.x + scaled_cursor, scaled_rect.x + scaled_rect.w),
scaled_rect.y,
1,
scaled_rect.h);
}
zwp_text_input_v3_commit(input->text_input->text_input);
}
@@ -174,13 +183,24 @@ bool Wayland_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window)
if (internal->text_input_manager) {
struct SDL_WaylandInput *input = internal->input;
if (input && input->text_input) {
if (!SDL_RectsEqual(&window->text_input_rect, &input->text_input->cursor_rect)) {
SDL_copyp(&input->text_input->cursor_rect, &window->text_input_rect);
SDL_WindowData *wind = window->internal;
const SDL_Rect scaled_rect = {
(int)SDL_floor(window->text_input_rect.x / wind->pointer_scale.x),
(int)SDL_floor(window->text_input_rect.y / wind->pointer_scale.y),
(int)SDL_ceil(window->text_input_rect.w / wind->pointer_scale.x),
(int)SDL_ceil(window->text_input_rect.h / wind->pointer_scale.y)
};
const int scaled_cursor = (int)SDL_floor(window->text_input_cursor / wind->pointer_scale.x);
if (!SDL_RectsEqual(&scaled_rect, &input->text_input->text_input_rect) || scaled_cursor != input->text_input->text_input_cursor) {
SDL_copyp(&input->text_input->text_input_rect, &scaled_rect);
input->text_input->text_input_cursor = scaled_cursor;
// Clamp the x value so it doesn't run too far past the end of the text input area.
zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
window->text_input_rect.x,
window->text_input_rect.y,
window->text_input_rect.w,
window->text_input_rect.h);
SDL_min(scaled_rect.x + scaled_cursor, scaled_rect.x + scaled_rect.w),
scaled_rect.y,
1,
scaled_rect.h);
zwp_text_input_v3_commit(input->text_input->text_input);
}
}

View File

@@ -26,7 +26,8 @@
typedef struct SDL_WaylandTextInput
{
struct zwp_text_input_v3 *text_input;
SDL_Rect cursor_rect;
SDL_Rect text_input_rect;
int text_input_cursor;
bool has_preedit;
} SDL_WaylandTextInput;