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Use _this pointer to reference the video device
(cherry picked from commit 3b9f0dff10
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@@ -1435,7 +1435,7 @@ void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode
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{
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SDL_DisplayMode last_mode;
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if (display->fullscreen_window || (display->device && display->device->setting_display_mode)) {
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if (display->fullscreen_window || _this->setting_display_mode) {
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// This is a temporary mode change, don't save the desktop mode
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return;
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}
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