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Sync SDL3 wiki -> header
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@@ -660,7 +660,9 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
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* pixels, required
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* - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
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* pixels, required
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* - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with palettized texture formats. This can be set later with SDL_SetTexturePalette()
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* - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with
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* palettized texture formats. This can be set later with
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* SDL_SetTexturePalette()
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* - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating
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* point textures, this defines the value of 100% diffuse white, with higher
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* values being displayed in the High Dynamic Range headroom. This defaults
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@@ -934,7 +936,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float
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/**
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* Set the palette used by a texture.
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*
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* Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
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* Setting the palette keeps an internal reference to the palette, which can
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* be safely destroyed afterwards.
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*
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* A single palette can be shared with many textures.
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*
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@@ -1195,7 +1198,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S
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*
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* The default texture scale mode is SDL_SCALEMODE_LINEAR.
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*
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* If the scale mode is not supported, the closest supported mode is chosen. Palettized textures will use SDL_SCALEMODE_PIXELART instead of SDL_SCALEMODE_LINEAR.
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* If the scale mode is not supported, the closest supported mode is chosen.
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* Palettized textures will use SDL_SCALEMODE_PIXELART instead of
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* SDL_SCALEMODE_LINEAR.
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*
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* \param texture the texture to update.
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* \param scaleMode the SDL_ScaleMode to use for texture scaling.
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