Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot
2025-09-29 05:11:33 +00:00
parent b65590159b
commit 1d7e70833b
2 changed files with 10 additions and 4 deletions

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@@ -660,7 +660,9 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Rende
* pixels, required
* - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
* pixels, required
* - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with palettized texture formats. This can be set later with SDL_SetTexturePalette()
* - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with
* palettized texture formats. This can be set later with
* SDL_SetTexturePalette()
* - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating
* point textures, this defines the value of 100% diffuse white, with higher
* values being displayed in the High Dynamic Range headroom. This defaults
@@ -934,7 +936,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float
/**
* Set the palette used by a texture.
*
* Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
* Setting the palette keeps an internal reference to the palette, which can
* be safely destroyed afterwards.
*
* A single palette can be shared with many textures.
*
@@ -1195,7 +1198,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S
*
* The default texture scale mode is SDL_SCALEMODE_LINEAR.
*
* If the scale mode is not supported, the closest supported mode is chosen. Palettized textures will use SDL_SCALEMODE_PIXELART instead of SDL_SCALEMODE_LINEAR.
* If the scale mode is not supported, the closest supported mode is chosen.
* Palettized textures will use SDL_SCALEMODE_PIXELART instead of
* SDL_SCALEMODE_LINEAR.
*
* \param texture the texture to update.
* \param scaleMode the SDL_ScaleMode to use for texture scaling.