haiku: update modelist logic

This commit is contained in:
erysdren
2026-01-07 07:22:20 -06:00
committed by Ryan C. Gordon
parent e14514f484
commit 1dda484085

View File

@@ -244,13 +244,16 @@ void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
uint32 count, i;
/* Get graphics-hardware supported modes */
if (bscreen.GetModeList(&bmodes, &count) == B_OK && bscreen.GetMode(&this_bmode) == B_OK)
if (bscreen.GetModeList(&bmodes, &count) == B_OK)
{
for (i = 0; i < count; ++i) {
// FIXME: Apparently there are errors with colorspace changes
if (bmodes[i].space == this_bmode.space) {
_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
SDL_AddDisplayMode(display, &mode);
if (bscreen.GetMode(&this_bmode) == B_OK)
{
for (i = 0; i < count; ++i) {
// FIXME: Apparently there are errors with colorspace changes
if (bmodes[i].space == this_bmode.space) {
_BDisplayModeToSdlDisplayMode(&bmodes[i], &mode);
SDL_AddDisplayMode(display, &mode);
}
}
}
free(bmodes); /* This should not be SDL_free() */