mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-27 01:34:29 +00:00
Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
This commit is contained in:
@@ -890,8 +890,5 @@
|
||||
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
|
||||
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
|
||||
#define SDL_memset4 SDL_memset4_REAL
|
||||
#define SDL_WaitEventTimeoutNS SDL_WaitEventTimeoutNS_REAL
|
||||
#define SDL_SemWaitTimeoutNS SDL_SemWaitTimeoutNS_REAL
|
||||
#define SDL_CondWaitTimeoutNS SDL_CondWaitTimeoutNS_REAL
|
||||
#define SDL_GetTicksNS SDL_GetTicksNS_REAL
|
||||
#define SDL_DelayNS SDL_DelayNS_REAL
|
||||
|
||||
@@ -966,8 +966,5 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
|
||||
#endif
|
||||
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeoutNS,(SDL_Event *a, Sint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SemWaitTimeoutNS,(SDL_sem *a, Sint64 b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_CondWaitTimeoutNS,(SDL_cond *a, SDL_mutex *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
|
||||
|
||||
Reference in New Issue
Block a user