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How did PS2 build without a condition variable implementation?
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@@ -2647,7 +2647,7 @@ elseif(PS2)
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endif()
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if(SDL_THREADS)
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set(SDL_THREAD_PS2 1)
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file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
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file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
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list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
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set(HAVE_SDL_THREADS TRUE)
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endif()
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