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Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
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@@ -966,8 +966,5 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),)
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#endif
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SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_WaitEventTimeoutNS,(SDL_Event *a, Sint64 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SemWaitTimeoutNS,(SDL_sem *a, Sint64 b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CondWaitTimeoutNS,(SDL_cond *a, SDL_mutex *b, Sint64 c),(a,b,c),return)
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SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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