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d3d12: reset the vertex buffer size when it is released
(cherry-picked from commit 490c20f93f)
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committed by
Ozkan Sezer
parent
a053211a2a
commit
1f82b4a96f
@@ -352,6 +352,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
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for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
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SAFE_RELEASE(data->vertexBuffers[i].resource);
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data->vertexBuffers[i].size = 0;
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}
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data->swapEffect = (DXGI_SWAP_EFFECT) 0;
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