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Make sure that SDL_PIXELFORMAT_ARGB8888 is the first texture format for OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/1440
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@@ -1926,20 +1926,20 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
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}
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// RGBA32 is always supported with OpenGL
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
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if (bgra_supported) {
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
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}
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
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// Check for shader support
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data->shaders = GL_CreateShaderContext();
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
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data->shaders ? "ENABLED" : "DISABLED");
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if (GL_SupportsShader(data->shaders, SHADER_RGB)) {
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
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if (bgra_supported) {
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
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}
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SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
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} else {
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SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL RGB shaders not supported");
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}
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