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Don't clear checked_texture_framebuffer
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@@ -2081,7 +2081,6 @@ int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
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if (_this->DestroyWindowFramebuffer) {
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_this->DestroyWindowFramebuffer(_this, window);
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}
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_this->checked_texture_framebuffer = SDL_FALSE;
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}
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if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
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