Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2023-12-07 18:27:25 +00:00
parent 4fd778119b
commit 20250aecc5

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@@ -630,10 +630,11 @@ extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
* change the window size when the window is not fullscreen, use
* SDL_SetWindowSize().
*
* If the window is currently in the fullscreen state, this request is asynchronous
* on some windowing systems and the new mode dimensions may not be applied
* immediately upon the return of this function. If an immediate change is required,
* call SDL_SyncWindow() to block until the changes have taken effect.
* If the window is currently in the fullscreen state, this request is
* asynchronous on some windowing systems and the new mode dimensions may not
* be applied immediately upon the return of this function. If an immediate
* change is required, call SDL_SyncWindow() to block until the changes have
* taken effect.
*
* When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an
* SDL_EVENT_WINDOOW_PIXEL_SIZE_CHANGED event will be emitted with the new
@@ -1082,25 +1083,27 @@ extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *i
/**
* Request that the window's position be set.
*
* If, at the time of this request, the window is in a fixed-size state such as
* maximized, this request may be deferred until the window returns to a resizable
* state.
* If, at the time of this request, the window is in a fixed-size state such
* as maximized, this request may be deferred until the window returns to a
* resizable state.
*
* This can be used to reposition fullscreen-desktop windows onto a different display,
* however, exclusive fullscreen windows are locked to a specific display and can
* only be repositioned programmatically via SDL_SetWindowFullscreenMode().
* This can be used to reposition fullscreen-desktop windows onto a different
* display, however, exclusive fullscreen windows are locked to a specific
* display and can only be repositioned programmatically via
* SDL_SetWindowFullscreenMode().
*
* On some windowing systems this request is asynchronous and the new coordinates
* may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the changes
* have taken effect.
* On some windowing systems this request is asynchronous and the new
* coordinates may not have have been applied immediately upon the return of
* this function. If an immediate change is required, call SDL_SyncWindow() to
* block until the changes have taken effect.
*
* When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be
* emitted with the window's new coordinates. Note that the new coordinates may
* not match the exact coordinates requested, as some windowing systems can restrict
* the position of the window in certain scenarios (e.g. constraining the position
* so the window is always within desktop bounds). Additionally, as this is just a
* request, it can be denied by the windowing system.
* emitted with the window's new coordinates. Note that the new coordinates
* may not match the exact coordinates requested, as some windowing systems
* can restrict the position of the window in certain scenarios (e.g.
* constraining the position so the window is always within desktop bounds).
* Additionally, as this is just a request, it can be denied by the windowing
* system.
*
* \param window the window to reposition
* \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
@@ -1120,8 +1123,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int
/**
* Get the position of a window.
*
* This is the current position of the window as last reported by the windowing
* system.
* This is the current position of the window as last reported by the
* windowing system.
*
* If you do not need the value for one of the positions a NULL may be passed
* in the `x` or `y` parameter.
@@ -1144,23 +1147,24 @@ extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, in
* NULL can safely be passed as the `w` or `h` parameter if the width or
* height value is not desired.
*
* If, at the time of this request, the window in a fixed-size state, such
* as maximized or fullscreen, the request will be deferred until the window
* If, at the time of this request, the window in a fixed-size state, such as
* maximized or fullscreen, the request will be deferred until the window
* exits this state and becomes resizable again.
*
* To change the fullscreen mode of a window, use SDL_SetWindowFullscreenMode()
* To change the fullscreen mode of a window, use
* SDL_SetWindowFullscreenMode()
*
* On some windowing systems, this request is asynchronous and the new window size
* may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the
* changes have taken effect.
* On some windowing systems, this request is asynchronous and the new window
* size may not have have been applied immediately upon the return of this
* function. If an immediate change is required, call SDL_SyncWindow() to
* block until the changes have taken effect.
*
* When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be
* emitted with the new window dimensions. Note that the new dimensions may
* not match the exact size requested, as some windowing systems can restrict
* the window size in certain scenarios (e.g. constraining the size of the content
* area to remain within the usable desktop bounds). Additionally, as this is just
* a request, it can be denied by the windowing system.
* the window size in certain scenarios (e.g. constraining the size of the
* content area to remain within the usable desktop bounds). Additionally, as
* this is just a request, it can be denied by the windowing system.
*
* \param window the window to change
* \param w the width of the window, must be > 0
@@ -1421,17 +1425,19 @@ extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
* Non-resizable windows can't be maximized. The window must have the
* SDL_WINDOW_RESIZABLE flag set, or this will have no effect.
*
* On some windowing systems this request is asynchronous and the new window state
* may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the
* changes have taken effect.
* On some windowing systems this request is asynchronous and the new window
* state may not have have been applied immediately upon the return of this
* function. If an immediate change is required, call SDL_SyncWindow() to
* block until the changes have taken effect.
*
* When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be emitted.
* Note that, as this is just a request, the windowing system can deny the state change.
* When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be
* emitted. Note that, as this is just a request, the windowing system can
* deny the state change.
*
* When maximizing a window, whether the constraints set via SDL_SetWindowMaximumSize()
* are honored depends on the policy of the window manager. Win32 and macOS enforce the
* constraints when maximizing, while X11 and Wayland window managers may vary.
* When maximizing a window, whether the constraints set via
* SDL_SetWindowMaximumSize() are honored depends on the policy of the window
* manager. Win32 and macOS enforce the constraints when maximizing, while X11
* and Wayland window managers may vary.
*
* \param window the window to maximize
* \returns 0 on success or a negative error code on failure; call
@@ -1448,13 +1454,14 @@ extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
/**
* Request that the window be minimized to an iconic representation.
*
* On some windowing systems this request is asynchronous and the new window state
* may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the
* changes have taken effect.
* On some windowing systems this request is asynchronous and the new window
* state may not have have been applied immediately upon the return of this
* function. If an immediate change is required, call SDL_SyncWindow() to
* block until the changes have taken effect.
*
* When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be emitted.
* Note that, as this is just a request, the windowing system can deny the state change.
* When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be
* emitted. Note that, as this is just a request, the windowing system can
* deny the state change.
*
* \param window the window to minimize
* \returns 0 on success or a negative error code on failure; call
@@ -1469,15 +1476,17 @@ extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
/**
* Request that the size and position of a minimized or maximized window be restored.
* Request that the size and position of a minimized or maximized window be
* restored.
*
* On some windowing systems this request is asynchronous and the new window state
* may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the
* changes have taken effect.
* On some windowing systems this request is asynchronous and the new window
* state may not have have been applied immediately upon the return of this
* function. If an immediate change is required, call SDL_SyncWindow() to
* block until the changes have taken effect.
*
* When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be emitted.
* Note that, as this is just a request, the windowing system can deny the state change.
* When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be
* emitted. Note that, as this is just a request, the windowing system can
* deny the state change.
*
* \param window the window to restore
* \returns 0 on success or a negative error code on failure; call
@@ -1497,14 +1506,14 @@ extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
* By default a window in fullscreen state uses fullscreen desktop mode, but a
* specific display mode can be set using SDL_SetWindowFullscreenMode().
*
* On some windowing systems this request is asynchronous and the new fullscreen
* state may not have have been applied immediately upon the return of this function.
* If an immediate change is required, call SDL_SyncWindow() to block until the
* changes have taken effect.
* On some windowing systems this request is asynchronous and the new
* fullscreen state may not have have been applied immediately upon the return
* of this function. If an immediate change is required, call SDL_SyncWindow()
* to block until the changes have taken effect.
*
* When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or
* SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this is
* just a request, it can be denied by the windowing system.
* SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this
* is just a request, it can be denied by the windowing system.
*
* \param window the window to change
* \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
@@ -1522,19 +1531,20 @@ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool
/**
* Block until any pending window state is finalized.
*
* On asynchronous windowing systems, this acts as a synchronization barrier for
* pending window state. It will attempt to wait until any pending window state
* has been applied and is guaranteed to return within finite time. Note that for
* how long it can potentially block depends on the underlying window system, as
* window state changes may involve somewhat lengthy animations that must complete
* before the window is in its final requested state.
* On asynchronous windowing systems, this acts as a synchronization barrier
* for pending window state. It will attempt to wait until any pending window
* state has been applied and is guaranteed to return within finite time. Note
* that for how long it can potentially block depends on the underlying window
* system, as window state changes may involve somewhat lengthy animations
* that must complete before the window is in its final requested state.
*
* On windowing systems where changes are immediate, this does nothing.
*
* \param window the window for which to wait for the pending state to be applied
* \returns 0 on success, a positive value if the operation timed out before the
* window was in the requested state, or a negative error code on failure;
* call SDL_GetError() for more information.
* \param window the window for which to wait for the pending state to be
* applied
* \returns 0 on success, a positive value if the operation timed out before
* the window was in the requested state, or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*