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https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
audio: Split current_audio.device_hash into two separate hashtables.
One for physical devices, one for logical devices. Fixes #13032.
This commit is contained in:
@@ -411,7 +411,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
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const bool islogical = !(devid & (1<<1));
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if (islogical) { // don't bother looking if it's not a logical device id value.
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &logdev);
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SDL_FindInHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) devid, (const void **) &logdev);
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if (logdev) {
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SDL_assert(logdev->instance_id == devid);
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device = logdev->physical_device;
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@@ -462,8 +462,8 @@ static SDL_AudioDevice *ObtainPhysicalAudioDevice(SDL_AudioDeviceID devid) // !
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SDL_SetError("Audio subsystem is not initialized");
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} else {
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, (const void **) &device);
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SDL_assert(device->instance_id == devid);
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SDL_FindInHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) devid, (const void **) &device);
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SDL_assert(!device || (device->instance_id == devid));
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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if (!device) {
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@@ -529,9 +529,9 @@ static SDL_AudioDevice *ObtainPhysicalAudioDeviceDefaultAllowed(SDL_AudioDeviceI
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static void DestroyLogicalAudioDevice(SDL_LogicalAudioDevice *logdev)
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{
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// Remove ourselves from the device_hash hashtable.
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if (current_audio.device_hash) { // will be NULL while shutting down.
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if (current_audio.device_hash_logical) { // will be NULL while shutting down.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) logdev->instance_id);
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SDL_RemoveFromHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) logdev->instance_id);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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}
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@@ -594,7 +594,7 @@ void UnrefPhysicalAudioDevice(SDL_AudioDevice *device)
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if (SDL_AtomicDecRef(&device->refcount)) {
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// take it out of the device list.
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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if (SDL_RemoveFromHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id)) {
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if (SDL_RemoveFromHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) device->instance_id)) {
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SDL_AddAtomicInt(device->recording ? ¤t_audio.recording_device_count : ¤t_audio.playback_device_count, -1);
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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@@ -656,7 +656,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
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device->instance_id = AssignAudioDeviceInstanceId(recording, /*islogical=*/false);
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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if (SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) device->instance_id, device, false)) {
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if (SDL_InsertIntoHashTable(current_audio.device_hash_physical, (const void *) (uintptr_t) device->instance_id, device, false)) {
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SDL_AddAtomicInt(device_count, 1);
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} else {
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SDL_DestroyCondition(device->close_cond);
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@@ -885,7 +885,8 @@ static bool SDLCALL FindLowestDeviceID(void *userdata, const SDL_HashTable *tabl
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// bit #1 of devid is set for physical devices and unset for logical.
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const bool devid_recording = !(devid & (1 << 0));
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const bool isphysical = !!(devid & (1 << 1));
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if (isphysical && (devid_recording == data->recording) && (devid < data->highest)) {
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SDL_assert(isphysical); // should only be iterating device_hash_physical.
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if ((devid_recording == data->recording) && (devid < data->highest)) {
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data->highest = devid;
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data->result = (SDL_AudioDevice *) value;
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SDL_assert(data->result->instance_id == devid);
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@@ -900,7 +901,7 @@ static SDL_AudioDevice *GetFirstAddedAudioDevice(const bool recording)
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// (Device IDs increase as new devices are added, so the first device added has the lowest SDL_AudioDeviceID value.)
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FindLowestDeviceIDData data = { recording, highest, NULL };
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_IterateHashTable(current_audio.device_hash, FindLowestDeviceID, &data);
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SDL_IterateHashTable(current_audio.device_hash_physical, FindLowestDeviceID, &data);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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return data.result;
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}
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@@ -930,8 +931,15 @@ bool SDL_InitAudio(const char *driver_name)
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return false;
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}
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SDL_HashTable *device_hash = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL);
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if (!device_hash) {
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SDL_HashTable *device_hash_physical = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL);
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if (!device_hash_physical) {
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SDL_DestroyRWLock(device_hash_lock);
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return false;
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}
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SDL_HashTable *device_hash_logical = SDL_CreateHashTable(0, false, HashAudioDeviceID, SDL_KeyMatchID, NULL, NULL);
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if (!device_hash_logical) {
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyRWLock(device_hash_lock);
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return false;
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}
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@@ -950,7 +958,8 @@ bool SDL_InitAudio(const char *driver_name)
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if (!driver_name_copy) {
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyHashTable(device_hash);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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return false;
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}
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@@ -973,7 +982,8 @@ bool SDL_InitAudio(const char *driver_name)
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SDL_zero(current_audio);
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current_audio.pending_events_tail = ¤t_audio.pending_events;
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current_audio.device_hash_lock = device_hash_lock;
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current_audio.device_hash = device_hash;
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current_audio.device_hash_physical = device_hash_physical;
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current_audio.device_hash_logical = device_hash_logical;
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if (bootstrap[i]->init(¤t_audio.impl)) {
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current_audio.name = bootstrap[i]->name;
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current_audio.desc = bootstrap[i]->desc;
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@@ -997,7 +1007,8 @@ bool SDL_InitAudio(const char *driver_name)
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SDL_zero(current_audio);
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current_audio.pending_events_tail = ¤t_audio.pending_events;
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current_audio.device_hash_lock = device_hash_lock;
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current_audio.device_hash = device_hash;
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current_audio.device_hash_physical = device_hash_physical;
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current_audio.device_hash_logical = device_hash_logical;
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if (bootstrap[i]->init(¤t_audio.impl)) {
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current_audio.name = bootstrap[i]->name;
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current_audio.desc = bootstrap[i]->desc;
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@@ -1019,7 +1030,8 @@ bool SDL_InitAudio(const char *driver_name)
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}
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SDL_DestroyRWLock(device_hash_lock);
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SDL_DestroyHashTable(device_hash);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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SDL_zero(current_audio);
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return false; // No driver was available, so fail.
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}
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@@ -1058,12 +1070,10 @@ static bool SDLCALL DestroyOnePhysicalAudioDevice(void *userdata, const SDL_Hash
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// bit #1 of devid is set for physical devices and unset for logical.
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const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
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const bool isphysical = !!(devid & (1<<1));
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if (isphysical) {
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SDL_AudioDevice *dev = (SDL_AudioDevice *) value;
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SDL_assert(dev->instance_id == devid);
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DestroyPhysicalAudioDevice(dev);
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}
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SDL_assert(isphysical);
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SDL_AudioDevice *dev = (SDL_AudioDevice *) value;
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SDL_assert(dev->instance_id == devid);
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DestroyPhysicalAudioDevice(dev);
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return true; // keep iterating.
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}
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@@ -1089,8 +1099,9 @@ void SDL_QuitAudio(void)
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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SDL_SetAtomicInt(¤t_audio.shutting_down, 1);
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SDL_HashTable *device_hash = current_audio.device_hash;
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current_audio.device_hash = NULL;
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SDL_HashTable *device_hash_physical = current_audio.device_hash_physical;
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SDL_HashTable *device_hash_logical = current_audio.device_hash_logical;
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current_audio.device_hash_physical = current_audio.device_hash_logical = NULL;
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SDL_PendingAudioDeviceEvent *pending_events = current_audio.pending_events.next;
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current_audio.pending_events.next = NULL;
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SDL_SetAtomicInt(¤t_audio.playback_device_count, 0);
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@@ -1103,13 +1114,15 @@ void SDL_QuitAudio(void)
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SDL_free(i);
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}
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SDL_IterateHashTable(device_hash, DestroyOnePhysicalAudioDevice, NULL);
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SDL_IterateHashTable(device_hash_physical, DestroyOnePhysicalAudioDevice, NULL);
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// device_hash_* will _not_ be empty because we nulled them out in current_audio, but all their items are now free'd pointers. Just destroy the hashes, below.
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// Free the driver data
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current_audio.impl.Deinitialize();
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SDL_DestroyRWLock(current_audio.device_hash_lock);
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SDL_DestroyHashTable(device_hash);
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SDL_DestroyHashTable(device_hash_physical);
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SDL_DestroyHashTable(device_hash_logical);
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SDL_zero(current_audio);
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}
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@@ -1421,7 +1434,8 @@ static bool SDLCALL CountAudioDevices(void *userdata, const SDL_HashTable *table
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// bit #1 of devid is set for physical devices and unset for logical.
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const bool devid_recording = !(devid & (1<<0));
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const bool isphysical = !!(devid & (1<<1));
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if (isphysical && (devid_recording == data->recording)) {
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SDL_assert(isphysical);
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if (devid_recording == data->recording) {
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SDL_assert(data->devs_seen < data->num_devices);
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SDL_AudioDevice *device = (SDL_AudioDevice *) value; // this is normally risky, but we hold the device_hash_lock here.
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const bool zombie = SDL_GetAtomicInt(&device->zombie) != 0;
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@@ -1446,7 +1460,7 @@ static SDL_AudioDeviceID *GetAudioDevices(int *count, bool recording)
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result = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
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if (result) {
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CountAudioDevicesData data = { 0, 0, num_devices, result, recording };
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SDL_IterateHashTable(current_audio.device_hash, CountAudioDevices, &data);
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SDL_IterateHashTable(current_audio.device_hash_physical, CountAudioDevices, &data);
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SDL_assert((data.devs_seen + data.devs_skipped) == num_devices);
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num_devices = data.devs_seen; // might be less if we skipped any.
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result[num_devices] = 0; // null-terminated.
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@@ -1490,13 +1504,12 @@ static bool SDLCALL FindAudioDeviceByCallback(void *userdata, const SDL_HashTabl
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const SDL_AudioDeviceID devid = (SDL_AudioDeviceID) (uintptr_t) key;
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// bit #1 of devid is set for physical devices and unset for logical.
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const bool isphysical = !!(devid & (1<<1));
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if (isphysical) {
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SDL_AudioDevice *device = (SDL_AudioDevice *) value;
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if (data->callback(device, data->userdata)) { // found it?
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data->retval = device;
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SDL_assert(data->retval->instance_id == devid);
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return false; // stop iterating, we found it.
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}
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SDL_assert(isphysical);
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SDL_AudioDevice *device = (SDL_AudioDevice *) value;
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if (data->callback(device, data->userdata)) { // found it?
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data->retval = device;
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SDL_assert(data->retval->instance_id == devid);
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return false; // stop iterating, we found it.
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}
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return true; // keep iterating.
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}
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@@ -1511,7 +1524,7 @@ SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(bool (*callback)(SDL_Audi
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FindAudioDeviceByCallbackData data = { callback, userdata, NULL };
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_IterateHashTable(current_audio.device_hash, FindAudioDeviceByCallback, &data);
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SDL_IterateHashTable(current_audio.device_hash_physical, FindAudioDeviceByCallback, &data);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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if (!data.retval) {
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@@ -1546,7 +1559,7 @@ const char *SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
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// remains valid (in case the device is unplugged at the wrong moment), we hold the
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// device_hash_lock while we copy the string.
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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SDL_FindInHashTable(current_audio.device_hash, (const void *) (uintptr_t) devid, &vdev);
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SDL_FindInHashTable(islogical ? current_audio.device_hash_logical : current_audio.device_hash_physical, (const void *) (uintptr_t) devid, &vdev);
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if (!vdev) {
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SDL_SetError("Invalid audio device instance ID");
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} else if (islogical) {
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@@ -1872,7 +1885,7 @@ SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSp
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if (result) {
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SDL_LockRWLockForWriting(current_audio.device_hash_lock);
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const bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash, (const void *) (uintptr_t) result, logdev, false);
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const bool inserted = SDL_InsertIntoHashTable(current_audio.device_hash_logical, (const void *) (uintptr_t) result, logdev, false);
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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if (!inserted) {
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SDL_CloseAudioDevice(result);
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@@ -183,8 +183,9 @@ typedef struct SDL_AudioDriver
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const char *name; // The name of this audio driver
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const char *desc; // The description of this audio driver
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SDL_AudioDriverImpl impl; // the backend's interface
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SDL_RWLock *device_hash_lock; // A rwlock that protects `device_hash`
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SDL_HashTable *device_hash; // the collection of currently-available audio devices (recording, playback, logical and physical!)
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SDL_RWLock *device_hash_lock; // A rwlock that protects `device_hash*` and some other things.
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SDL_HashTable *device_hash_physical; // the collection of currently-available audio devices (recording and playback), for mapping SDL_AudioDeviceID to an SDL_AudioDevice*.
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SDL_HashTable *device_hash_logical; // the collection of currently-available audio devices (recording and playback), for mapping SDL_AudioDeviceID to an SDL_LogicalAudioDevice*.
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SDL_AudioStream *existing_streams; // a list of all existing SDL_AudioStreams.
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SDL_AudioDeviceID default_playback_device_id;
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SDL_AudioDeviceID default_recording_device_id;
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