Sync SDL3 wiki -> header

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SDL Wiki Bot
2026-08-20 15:05:54 +00:00
parent 199770a1ec
commit 233cc9ce6a

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@@ -2892,7 +2892,7 @@ extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler(
*
* ---
*
* **SPIR-V**
* **SPIR-V (GLSL)**
*
* For vertex shaders, use: - Set 0 for samplers, storage textures, and
* storage buffers - Set 1 for uniform data
@@ -2920,17 +2920,17 @@ extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler(
*
* ```glsl
* // Any samplers come first in the set, in SDL bind slot order
* layout(set = 0, binding = 0) sampler2d samplerBoundToSlot0;
* layout(set = 0, binding = 1) sampler2d samplerBoundToSlot1;
* layout(set = 0, binding = 0) uniform sampler2D samplerBoundToSlot0;
* layout(set = 0, binding = 1) uniform sampler2D samplerBoundToSlot1;
* // Any storage textures come next in the set, in SDL bind slot order
* layout(set = 0, binding = 2) texture2d storageTextureBoundToSlot0;
* layout(set = 0, binding = 3) texture2d storageTextureBoundToSlot1;
* layout(set = 0, binding = 2) uniform image2D storageTextureBoundToSlot0;
* layout(set = 0, binding = 3) uniform image2D storageTextureBoundToSlot1;
* // Any storage buffers come next in the set, in SDL bind slot order
* layout(set = 0, binding = 4) buffer storageBufferBoundToSlot0;
* layout(set = 0, binding = 5) buffer storageBufferBoundToSlot1;
* layout(set = 0, binding = 4) buffer storageBufferBoundToSlot0 { ... };
* layout(set = 0, binding = 5) buffer storageBufferBoundToSlot1 { ... };
* // Any uniform buffers are in their own set, in SDL slot order
* layout(set = 1, binding = 0) uniform UniformDataBoundToSlot0 {};
* layout(set = 1, binding = 1) uniform UniformDataBoundToSlot1 {};
* layout(set = 1, binding = 0) uniform UniformDataBoundToSlot0 { ... };
* layout(set = 1, binding = 1) uniform UniformDataBoundToSlot1 { ... };
* ```
*
* ---
@@ -2980,8 +2980,8 @@ extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler(
* ByteAddressBuffer StorageBufferBoundToSlot0 : register( t4, space2 );
* ByteAddressBuffer StorageBufferBoundToSlot1 : register( t5, space2 );
* // Any uniform buffers are in the `b` register set *and* in their own space, in SDL slot order
* cbuffer UniformDataBoundToSlot0 : register( b0, space4 ) { ... };
* cbuffer UniformDataBoundToSlot1 : register( b1, space4 ) { ... };
* cbuffer UniformDataBoundToSlot0 : register( b0, space3 ) { ... };
* cbuffer UniformDataBoundToSlot1 : register( b1, space3 ) { ... };
* ```
*
* ---