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	Sync SDL3 wiki -> header
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		| @@ -2146,6 +2146,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( | ||||
| /** | ||||
|  * Creates a GPU context. | ||||
|  * | ||||
|  * The GPU driver name can be one of the following: | ||||
|  * | ||||
|  * - "vulkan": [Vulkan](CategoryGPU#vulkan) | ||||
|  * - "direct3d12": [D3D12](CategoryGPU#d3d12) | ||||
|  * - "metal": [Metal](CategoryGPU#metal) | ||||
|  * - NULL: let SDL pick the optimal driver | ||||
|  * | ||||
|  * \param format_flags a bitflag indicating which shader formats the app is | ||||
|  *                     able to provide. | ||||
|  * \param debug_mode enable debug mode properties and validations. | ||||
| @@ -2156,6 +2163,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( | ||||
|  * | ||||
|  * \since This function is available since SDL 3.2.0. | ||||
|  * | ||||
|  * \sa SDL_CreateGPUDeviceWithProperties | ||||
|  * \sa SDL_GetGPUShaderFormats | ||||
|  * \sa SDL_GetGPUDeviceDriver | ||||
|  * \sa SDL_DestroyGPUDevice | ||||
|   | ||||
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