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Sync SDL3 wiki -> header
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@@ -211,9 +211,13 @@
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*
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* ## System Requirements
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*
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* **Vulkan:** Supported on Windows, Linux, Nintendo Switch, and certain
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* Android devices. Requires Vulkan 1.0 with the following extensions and
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* device features:
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* ### Vulkan
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*
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* SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and
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* SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING)
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*
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* Supported on Windows, Linux, Nintendo Switch, and certain Android devices.
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* Requires Vulkan 1.0 with the following extensions and device features:
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*
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* - `VK_KHR_swapchain`
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* - `VK_KHR_maintenance1`
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@@ -224,12 +228,19 @@
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* - `drawIndirectFirstInstance`
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* - `sampleRateShading`
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*
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* **D3D12:** Supported on Windows 10 or newer, Xbox One (GDK), and Xbox
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* Series X|S (GDK). Requires a GPU that supports DirectX 12 Feature Level
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* 11_1.
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* ### D3D12
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*
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* **Metal:** Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware
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* requirements vary by operating system:
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* SDL driver name: "direct3d12"
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*
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* Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S
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* (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_1.
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*
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* ### Metal
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*
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* SDL driver name: "metal"
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*
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* Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by
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* operating system:
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*
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* - macOS requires an Apple Silicon or
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* [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc)
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