mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-12 23:03:37 +00:00
Fix typos in comments.
This commit is contained in:
committed by
Sam Lantinga
parent
db9676875e
commit
23fec649c2
@@ -66,7 +66,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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/* To update a streaming texture, you need to lock it first. This gets you access to the pixels.
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Note that this is considered a _write-only_ operation: the buffer you get from locking
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might not acutally have the existing contents of the texture, and you have to write to every
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might not actually have the existing contents of the texture, and you have to write to every
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locked pixel! */
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/* You can use SDL_LockTexture() to get an array of raw pixels, but we're going to use
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@@ -1021,7 +1021,7 @@ static int ALSA_pcm_cfg_hw_chans_n_scan(struct ALSA_pcm_cfg_ctx *ctx, unsigned i
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SDL_SetError("ALSA: Couldn't set the period size: %s", ALSA_snd_strerror(status));
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return -1;
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}
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// let approximate the minimun number of periods per buffer (we target a double buffer)
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// let approximate the minimum number of periods per buffer (we target a double buffer)
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ctx->periods = 2;
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status = ALSA_snd_pcm_hw_params_set_periods_min(ctx->device->hidden->pcm, ctx->hwparams, &(ctx->periods), NULL);
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if (status < 0) {
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@@ -260,7 +260,7 @@ void CAudio::MaoscPlayComplete(TInt aError)
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// should never see the stream end -- we are continuously feeding it more
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// data! Many underflow errors mean that the latency target is too low.
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if (aError == KErrUnderflow) {
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// The number of samples played gets resetted to zero when we restart
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// The number of samples played gets reset to zero when we restart
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// playback after underflow.
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iBaseSamplesPlayed = iSamplesWritten;
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@@ -245,7 +245,7 @@ static SDL_CameraFrameResult COREMEDIA_AcquireFrame(SDL_Camera *device, SDL_Surf
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if (device->position == SDL_CAMERA_POSITION_BACK_FACING) {
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static const Uint16 back_rotations[4][4] = {
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{ 90, 90, 90, 90 }, // ui portrait
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{ 270, 270, 270, 270 }, // ui portait upside down
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{ 270, 270, 270, 270 }, // ui portrait upside down
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{ 0, 0, 0, 0 }, // ui landscape left
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{ 180, 180, 180, 180 } // ui landscape right
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};
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@@ -253,7 +253,7 @@ static SDL_CameraFrameResult COREMEDIA_AcquireFrame(SDL_Camera *device, SDL_Surf
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} else {
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static const Uint16 front_rotations[4][4] = {
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{ 90, 90, 270, 270 }, // ui portrait
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{ 270, 270, 90, 90 }, // ui portait upside down
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{ 270, 270, 90, 90 }, // ui portrait upside down
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{ 0, 0, 180, 180 }, // ui landscape left
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{ 180, 180, 0, 0 } // ui landscape right
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};
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@@ -462,7 +462,7 @@ static bool COREMEDIA_OpenDevice(SDL_Camera *device, const SDL_CameraSpec *spec)
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// the device's accelerometer, so I assume this burns power, so we don't leave this running all
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// the time. These calls nest, so we just need to call the matching `end` message when we close.
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// You _can_ get an actual events through this mechanism, but we just want to be able to call
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// -[UIDevice orientation], which will update with real info while notificatons are enabled.
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// -[UIDevice orientation], which will update with real info while notifications are enabled.
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UIDevice *uidevice = [UIDevice currentDevice];
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[uidevice beginGeneratingDeviceOrientationNotifications];
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hidden.last_device_orientation = uidevice.orientation;
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@@ -132,7 +132,7 @@ bool DBUS_ApplyWindowProgress(SDL_VideoDevice *_this, SDL_Window *window)
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DBusMessageIter args, props;
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dbus->message_iter_init_append(msg, &args);
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dbus->message_iter_append_basic(&args, DBUS_TYPE_STRING, &desktop_path); // Setup app_uri paramter
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dbus->message_iter_append_basic(&args, DBUS_TYPE_STRING, &desktop_path); // Setup app_uri parameter
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dbus->message_iter_open_container(&args, DBUS_TYPE_ARRAY, "{sv}", &props); // Setup properties parameter
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DBusMessageIter key_it, value_it;
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// Set progress visible property
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@@ -256,7 +256,7 @@ static D3D12_BLEND_OP SDLToD3D12_BlendOp[] = {
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SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendOp, SDL_arraysize(SDLToD3D12_BlendOp) == SDL_GPU_BLENDOP_MAX_ENUM_VALUE);
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// These are actually color formats.
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// For some genius reason, D3D12 splits format capabilites for depth-stencil views.
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// For some genius reason, D3D12 splits format capabilities for depth-stencil views.
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static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
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DXGI_FORMAT_UNKNOWN, // INVALID
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DXGI_FORMAT_A8_UNORM, // A8_UNORM
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@@ -208,7 +208,7 @@
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#define GIP_MOTOR_LEFT_IMPULSE (1u << 3)
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#define GIP_MOTOR_ALL 0xF
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/* Extended Comand constants */
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/* Extended Command constants */
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#define GIP_EXTCMD_GET_CAPABILITIES 0x00
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#define GIP_EXTCMD_GET_TELEMETRY_DATA 0x01
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#define GIP_EXTCMD_GET_SERIAL_NUMBER 0x04
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@@ -437,7 +437,7 @@ static bool HIDAPI_DriverSteamTriton_RumbleJoystick(SDL_HIDAPI_Device *device, S
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{
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int rc;
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//RKRK Not sure about size. Probalby 64+1 is OK for ORs
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//RKRK Not sure about size. Probably 64+1 is OK for ORs
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Uint8 buffer[HID_RUMBLE_OUTPUT_REPORT_BYTES];
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OutputReportMsg *msg = (OutputReportMsg *)(buffer);
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@@ -523,7 +523,7 @@ void Cocoa_HandleMouseEvent(SDL_VideoDevice *_this, NSEvent *event)
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// has mouse focus, so we'll always set the focus even if we happen to miss
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// NSEventTypeMouseEntered, which apparently happens if the window is
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// created under the mouse on macOS 12.7. But, only set the focus if
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// the event acutally has a non-NULL window, otherwise what would happen
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// the event actually has a non-NULL window, otherwise what would happen
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// is that after an NSEventTypeMouseEntered there would sometimes be
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// NSEventTypeMouseMoved without a window causing us to suppress subsequent
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// mouse move events.
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@@ -153,7 +153,7 @@ static bool KMSDRM_GLES_SwapWindowFenced(SDL_VideoDevice *_this, SDL_Window * wi
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/* wait for GPU to finish rendering the frame (remember where we */
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/* put the fence in the GL CMDSTREAM) before doing the changes */
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/* requested in the atomic ioct (the pageflip in this case). */
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/* (We export the GPU-side FENCE OJECT to the fence INPUT FD now, */
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/* (We export the GPU-side FENCE OBJECT to the fence INPUT FD now,*/
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/* not sooner, because now we are sure that the GPU-side fence is */
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/* in the CMDSTREAM to be lifted when the CMDSTREAM to this point */
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/* is completed). */
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@@ -491,18 +491,18 @@ void free_plane(KMSDRM_plane **_plane)
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/* A PLANE reads a BUFFER, and a CRTC reads a PLANE and sends it's contents */
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/* over to a CONNECTOR->ENCODER system (several CONNECTORS can be connected */
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/* to the same PLANE). */
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/* Think of a plane as a "frame" sorrounding a picture, where the "picture" */
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/* Think of a plane as a "frame" surrounding a picture, where the "picture" */
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/* is the buffer, and we move the "frame" from a picture to another, */
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/* and the one that has the "frame" is the one sent over to the screen */
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/* via the CONNECTOR->ENCODER system. */
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/* Think of a PLANE as being "in the middle", it's the CENTRAL part */
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/* bewteen the CRTC and the BUFFER that is shown on screen. */
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/* between the CRTC and the BUFFER that is shown on screen. */
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/* What we do here is connect a PLANE to a CRTC and a BUFFER. */
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/* -ALWAYS set the CRTC_ID and FB_ID attribs of a plane at the same time, */
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/* meaning IN THE SAME atomic request. */
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/* -And NEVER destroy a GBM surface whose buffers are being read by a plane: */
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/* first, move the plane away from those buffers and ONLY THEN destroy the */
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/* buffers and/or the GBM surface containig them. */
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/* buffers and/or the GBM surface containing them. */
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/**********************************************************************************/
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void
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drm_atomic_set_plane_props(SDL_DisplayData *dispdata, struct KMSDRM_PlaneInfo *info)
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@@ -1629,10 +1629,10 @@ static void KMSDRM_DestroySurfaces(SDL_VideoDevice *_this, SDL_Window *window)
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plane_info.plane = dispdata->display_plane;
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plane_info.crtc_id = 0;
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plane_info.fb_id = 0;
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/***********************************************************************/
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/* Restore the original CRTC configuration: configue the crtc with the */
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/* original video mode and make it point to the original TTY buffer. */
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/***********************************************************************/
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/************************************************************************/
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/* Restore the original CRTC configuration: configure the crtc with the */
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/* original video mode and make it point to the original TTY buffer. */
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/************************************************************************/
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drm_atomic_set_plane_props(dispdata, &plane_info);
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ret = KMSDRM_drmModeSetCrtc(viddata->drm_fd, dispdata->crtc->crtc_id,
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@@ -1642,7 +1642,7 @@ static void KMSDRM_DestroySurfaces(SDL_VideoDevice *_this, SDL_Window *window)
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/* Issue atomic commit that is blocking and allows modesetting. */
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if (drm_atomic_commit(_this, dispdata, true, true)) {
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SDL_SetError("Failed to issue atomic commit on surfaces destruction.");
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/* If we failed to set the original mode, try to set the connector prefered mode. */
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/* If we failed to set the original mode, try to set the connector preferred mode. */
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if (ret && (dispdata->crtc->mode_valid == 0)) {
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ret = KMSDRM_drmModeSetCrtc(viddata->drm_fd, dispdata->crtc->crtc_id,
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dispdata->crtc->buffer_id, 0, 0, &dispdata->connector->connector_id, 1,
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@@ -830,7 +830,7 @@ static SDL_GLContext OPENVR_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window
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int i;
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SDL_VideoData *videodata = (SDL_VideoData *)_this->internal;
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if (!videodata->hglrc) {
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// Crate a surfaceless EGL Context
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// Create a surfaceless EGL Context
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HWND hwnd;
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WNDCLASSA wnd;
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@@ -982,7 +982,7 @@ static EGLint context_attribs[] = {
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static bool SDL_EGL_InitInternal(SDL_VideoData * vd)
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{
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// Crate a surfaceless EGL Context
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// Create a surfaceless EGL Context
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EGLint major, minor;
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EGLConfig eglCfg=NULL;
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EGLBoolean b;
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