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Fix typos in comments.
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committed by
Sam Lantinga
parent
db9676875e
commit
23fec649c2
@@ -256,7 +256,7 @@ static D3D12_BLEND_OP SDLToD3D12_BlendOp[] = {
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SDL_COMPILE_TIME_ASSERT(SDLToD3D12_BlendOp, SDL_arraysize(SDLToD3D12_BlendOp) == SDL_GPU_BLENDOP_MAX_ENUM_VALUE);
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// These are actually color formats.
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// For some genius reason, D3D12 splits format capabilites for depth-stencil views.
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// For some genius reason, D3D12 splits format capabilities for depth-stencil views.
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static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
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DXGI_FORMAT_UNKNOWN, // INVALID
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DXGI_FORMAT_A8_UNORM, // A8_UNORM
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