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wayland: Always use the entire buffer for the viewport source
Not doing so can result in protocol errors if the viewport source region is updated and a buffer with the old, smaller dimensions is committed.
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@@ -202,7 +202,7 @@ static void SetDrawSurfaceViewport(SDL_Window *window, int src_width, int src_he
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wind->draw_viewport = wp_viewporter_get_viewport(video->viewporter, wind->surface);
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}
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wp_viewport_set_source(wind->draw_viewport, wl_fixed_from_int(0), wl_fixed_from_int(0), wl_fixed_from_int(src_width), wl_fixed_from_int(src_height));
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wp_viewport_set_source(wind->draw_viewport, wl_fixed_from_int(-1), wl_fixed_from_int(-1), wl_fixed_from_int(-1), wl_fixed_from_int(-1));
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wp_viewport_set_destination(wind->draw_viewport, dst_width, dst_height);
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}
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}
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