GPU: Debug mode layer and level index checks

Resolves #13033
This commit is contained in:
cosmonaut
2025-05-14 12:21:29 -07:00
parent db154c8b9b
commit 252129f433

View File

@@ -1546,6 +1546,14 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
}
}
}
if (color_target_infos[i].layer_or_depth_plane >= textureHeader->info.layer_count_or_depth) {
SDL_assert_release(!"Color target layer index must be less than the texture's layer count!");
}
if (color_target_infos[i].mip_level >= textureHeader->info.num_levels) {
SDL_assert_release(!"Color target mip level must be less than the texture's level count!");
}
}
if (depth_stencil_target_info != NULL) {
@@ -2082,6 +2090,14 @@ SDL_GPUComputePass *SDL_BeginGPUComputePass(
SDL_assert_release(!"Texture must be created with COMPUTE_STORAGE_WRITE or COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE flag");
return NULL;
}
if (storage_texture_bindings[i].layer >= header->info.layer_count_or_depth) {
SDL_assert_release(!"Storage texture layer index must be less than the texture's layer count!");
}
if (storage_texture_bindings[i].mip_level >= header->info.num_levels) {
SDL_assert_release(!"Storage texture mip level must be less than the texture's level count!");
}
}
// TODO: validate buffer usage?