Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-04-03 15:53:43 +00:00
parent f78aa4d8ea
commit 25232c077d

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@@ -2262,19 +2262,21 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
/**
* Returns a property group containing read-only debug information associated
* with this GPU context. All properties are optionally provided and may differ
* between GPU backends and SDL versions.
* with this GPU context.
*
* All properties are optionally provided and may differ between GPU backends
* and SDL versions.
*
* The following properties are provided by SDL:
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING`
*
* Contains the name of the underlying device as reported by the system driver.
* This string has no standardized format, is highly inconsistent between
* hardware devices and drivers, and is able to change at any time. Do not
* attempt to parse this string as it is bound to fail at some point in the
* future when system drivers are updated, new hardware devices are introduced,
* or when SDL adds new GPU backends or modifies existing ones.
* Contains the name of the underlying device as reported by the system
* driver. This string has no standardized format, is highly inconsistent
* between hardware devices and drivers, and is able to change at any time. Do
* not attempt to parse this string as it is bound to fail at some point in
* the future when system drivers are updated, new hardware devices are
* introduced, or when SDL adds new GPU backends or modifies existing ones.
*
* Strings that have been found in the wild include:
*
@@ -2297,12 +2299,12 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* - unknown device
*
* The above list shows that the same device can have different formats, the
* vendor name may or may not appear in the string, the included vendor name may
* not be the vendor of the chipset on the device, some manufacturers include
* pseudo-legal marks while others don't, some devices may not use a marketing
* name in the string, the device string may be wrapped by the name of a
* translation interface, the device may be emulated in software, or the string
* may contain generic text that does not identify the device at all.
* vendor name may or may not appear in the string, the included vendor name
* may not be the vendor of the chipset on the device, some manufacturers
* include pseudo-legal marks while others don't, some devices may not use a
* marketing name in the string, the device string may be wrapped by the name
* of a translation interface, the device may be emulated in software, or the
* string may contain generic text that does not identify the device at all.
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING`
*
@@ -2319,11 +2321,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING`
*
* Contains the self-reported version of the underlying system driver. This is a
* relatively short version string in an unspecified format. If
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that property
* should be preferred over this one as it may contain additional information
* that is useful for identifying the exact driver version used.
* Contains the self-reported version of the underlying system driver. This is
* a relatively short version string in an unspecified format. If
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that
* property should be preferred over this one as it may contain additional
* information that is useful for identifying the exact driver version used.
*
* Strings that have been found in the wild include:
*
@@ -2333,11 +2335,12 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING`
*
* Contains the detailed version information of the underlying system driver as
* reported by the driver. This is an arbitrary string with no standardized
* Contains the detailed version information of the underlying system driver
* as reported by the driver. This is an arbitrary string with no standardized
* format and it may contain newlines. This property should be preferred over
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING if it is available as it
* usually contains the same information but in a format that is easier to read.
* usually contains the same information but in a format that is easier to
* read.
*
* Strings that have been found in the wild include:
*
@@ -2359,8 +2362,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* ### `SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING`
*
* When using the Vulkan backend, contains the highest Vulkan version number
* that the system driver claims that the underlying hardware conforms to. This
* is self-reported and may not be truthful.
* that the system driver claims that the underlying hardware conforms to.
* This is self-reported and may not be truthful.
*
* Strings that have been found in the wild include:
*
@@ -2369,10 +2372,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* - 1.3.8.2
*
* \param device a GPU context to query.
* \returns a valid property ID or 0. A value of 0 indicates that no properties
* are available and is not an error. The returned property group is
* owned by SDL and has the same lifetime as the containing context. It
* should not be destroyed manually when no longer needed.
* \returns a valid property ID or 0. A value of 0 indicates that no
* properties are available and is not an error. The returned
* property group is owned by SDL and has the same lifetime as the
* containing context. It should not be destroyed manually when no
* longer needed.
*
* \since This function is available since SDL 3.4.0.
*/