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@@ -2262,19 +2262,21 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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/**
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* Returns a property group containing read-only debug information associated
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* with this GPU context. All properties are optionally provided and may differ
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* between GPU backends and SDL versions.
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* with this GPU context.
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*
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* All properties are optionally provided and may differ between GPU backends
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* and SDL versions.
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*
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* The following properties are provided by SDL:
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*
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* ### `SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING`
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*
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* Contains the name of the underlying device as reported by the system driver.
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* This string has no standardized format, is highly inconsistent between
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* hardware devices and drivers, and is able to change at any time. Do not
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* attempt to parse this string as it is bound to fail at some point in the
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* future when system drivers are updated, new hardware devices are introduced,
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* or when SDL adds new GPU backends or modifies existing ones.
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* Contains the name of the underlying device as reported by the system
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* driver. This string has no standardized format, is highly inconsistent
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* between hardware devices and drivers, and is able to change at any time. Do
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* not attempt to parse this string as it is bound to fail at some point in
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* the future when system drivers are updated, new hardware devices are
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* introduced, or when SDL adds new GPU backends or modifies existing ones.
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*
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* Strings that have been found in the wild include:
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*
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@@ -2297,12 +2299,12 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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* - unknown device
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*
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* The above list shows that the same device can have different formats, the
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* vendor name may or may not appear in the string, the included vendor name may
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* not be the vendor of the chipset on the device, some manufacturers include
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* pseudo-legal marks while others don't, some devices may not use a marketing
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* name in the string, the device string may be wrapped by the name of a
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* translation interface, the device may be emulated in software, or the string
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* may contain generic text that does not identify the device at all.
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* vendor name may or may not appear in the string, the included vendor name
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* may not be the vendor of the chipset on the device, some manufacturers
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* include pseudo-legal marks while others don't, some devices may not use a
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* marketing name in the string, the device string may be wrapped by the name
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* of a translation interface, the device may be emulated in software, or the
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* string may contain generic text that does not identify the device at all.
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*
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* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING`
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*
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@@ -2319,11 +2321,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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*
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* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING`
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*
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* Contains the self-reported version of the underlying system driver. This is a
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* relatively short version string in an unspecified format. If
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* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that property
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* should be preferred over this one as it may contain additional information
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* that is useful for identifying the exact driver version used.
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* Contains the self-reported version of the underlying system driver. This is
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* a relatively short version string in an unspecified format. If
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* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that
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* property should be preferred over this one as it may contain additional
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* information that is useful for identifying the exact driver version used.
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*
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* Strings that have been found in the wild include:
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*
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@@ -2333,11 +2335,12 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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*
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* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING`
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*
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* Contains the detailed version information of the underlying system driver as
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* reported by the driver. This is an arbitrary string with no standardized
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* Contains the detailed version information of the underlying system driver
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* as reported by the driver. This is an arbitrary string with no standardized
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* format and it may contain newlines. This property should be preferred over
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* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING if it is available as it
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* usually contains the same information but in a format that is easier to read.
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* usually contains the same information but in a format that is easier to
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* read.
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*
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* Strings that have been found in the wild include:
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*
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@@ -2359,8 +2362,8 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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* ### `SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING`
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*
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* When using the Vulkan backend, contains the highest Vulkan version number
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* that the system driver claims that the underlying hardware conforms to. This
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* is self-reported and may not be truthful.
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* that the system driver claims that the underlying hardware conforms to.
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* This is self-reported and may not be truthful.
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*
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* Strings that have been found in the wild include:
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*
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@@ -2369,10 +2372,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
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* - 1.3.8.2
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*
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* \param device a GPU context to query.
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* \returns a valid property ID or 0. A value of 0 indicates that no properties
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* are available and is not an error. The returned property group is
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* owned by SDL and has the same lifetime as the containing context. It
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* should not be destroyed manually when no longer needed.
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* \returns a valid property ID or 0. A value of 0 indicates that no
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* properties are available and is not an error. The returned
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* property group is owned by SDL and has the same lifetime as the
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* containing context. It should not be destroyed manually when no
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* longer needed.
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*
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* \since This function is available since SDL 3.4.0.
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*/
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