wasm64 fix

This commit is contained in:
mccakit
2025-09-27 18:01:43 +03:00
committed by Ryan C. Gordon
parent 191f46dd36
commit 26f961ab05

View File

@@ -933,7 +933,11 @@ static void Emscripten_prep_pointer_event_callbacks(void)
var ptr = _SDL_malloc($0);
if (ptr != 0) {
#ifdef __wasm32__
var idx = ptr >> 2;
#elif __wasm64__
var idx = Number(ptr / 4n);
#endif
HEAP32[idx++] = ptrtype;
HEAP32[idx++] = event.pointerId;
HEAP32[idx++] = (typeof(event.button) !== "undefined") ? event.button : -1;
@@ -967,15 +971,42 @@ static void Emscripten_set_pointer_event_callbacks(SDL_WindowData *data)
var data = $0;
target.sdlEventHandlerPointerEnter = function(event) {
var rect = target.getBoundingClientRect();
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerEnter(data, d); _SDL_free(d); }
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
if (d != 0)
{
#ifdef __wasm32__
_Emscripten_HandlePointerEnter(data, d);
#elif __wasm64__
_Emscripten_HandlePointerEnter(BigInt(data), d);
#endif
_SDL_free(d);
}
};
target.sdlEventHandlerPointerLeave = function(event) {
var rect = target.getBoundingClientRect();
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerLeave(data, d); _SDL_free(d); }
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
if (d != 0)
{
#ifdef __wasm32__
_Emscripten_HandlePointerLeave(data, d);
#elif __wasm64__
_Emscripten_HandlePointerLeave(BigInt(data), d);
#endif
_SDL_free(d);
}
};
target.sdlEventHandlerPointerGeneric = function(event) {
var rect = target.getBoundingClientRect();
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerGeneric(data, d); _SDL_free(d); }
var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
if (d != 0)
{
#ifdef __wasm32__
_Emscripten_HandlePointerGeneric(data, d);
#elif __wasm64__
_Emscripten_HandlePointerGeneric(BigInt(data), d);
#endif
_SDL_free(d);
}
};
target.style.touchAction = "none"; // or mobile devices will scroll as your touch moves across the element.
@@ -1028,7 +1059,16 @@ static void Emscripten_set_global_mouseup_callback(SDL_VideoDevice *device)
if (target) {
target.sdlEventHandlerMouseButtonUpGlobal = function(event) {
var SDL3 = Module['SDL3'];
var d = SDL3.makePointerEventCStruct(0, 0, event); if (d != 0) { _Emscripten_HandleMouseButtonUpGlobal($0, d); _SDL_free(d); }
var d = SDL3.makePointerEventCStruct(0, 0, event);
if (d != 0)
{
#ifdef __wasm32__
_Emscripten_HandleMouseButtonUpGlobal($0, d);
#elif __wasm64__
_Emscripten_HandleMouseButtonUpGlobal(BigInt($0), d);
#endif
_SDL_free(d);
}
};
target.addEventListener("pointerup", target.sdlEventHandlerMouseButtonUpGlobal);
}
@@ -1268,8 +1308,13 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
// Note that this thing _only_ adjusts the lock keys if necessary; the real SDL keypress handling happens elsewhere.
document.sdlEventHandlerLockKeysCheck = function(event) {
// don't try to adjust the state on the actual lock key presses; the normal key handler will catch that and adjust.
if ((event.key != "CapsLock") && (event.key != "NumLock") && (event.key != "ScrollLock")) {
_Emscripten_HandleLockKeysCheck(data, event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
if ((event.key != "CapsLock") && (event.key != "NumLock") && (event.key != "ScrollLock"))
{
#ifdef __wasm32__
_Emscripten_HandleLockKeysCheck(data, event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
#elif __wasm64__
_Emscripten_HandleLockKeysCheck(BigInt(data), event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
#endif
}
};
document.addEventListener("keydown", document.sdlEventHandlerLockKeysCheck);