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https://github.com/libsdl-org/SDL.git
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wasm64 fix
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@@ -933,7 +933,11 @@ static void Emscripten_prep_pointer_event_callbacks(void)
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var ptr = _SDL_malloc($0);
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if (ptr != 0) {
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#ifdef __wasm32__
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var idx = ptr >> 2;
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#elif __wasm64__
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var idx = Number(ptr / 4n);
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#endif
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HEAP32[idx++] = ptrtype;
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HEAP32[idx++] = event.pointerId;
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HEAP32[idx++] = (typeof(event.button) !== "undefined") ? event.button : -1;
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@@ -967,15 +971,42 @@ static void Emscripten_set_pointer_event_callbacks(SDL_WindowData *data)
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var data = $0;
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target.sdlEventHandlerPointerEnter = function(event) {
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var rect = target.getBoundingClientRect();
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerEnter(data, d); _SDL_free(d); }
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerEnter(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerEnter(BigInt(data), d);
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#endif
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_SDL_free(d);
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}
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};
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target.sdlEventHandlerPointerLeave = function(event) {
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var rect = target.getBoundingClientRect();
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerLeave(data, d); _SDL_free(d); }
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerLeave(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerLeave(BigInt(data), d);
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#endif
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_SDL_free(d);
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}
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};
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target.sdlEventHandlerPointerGeneric = function(event) {
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var rect = target.getBoundingClientRect();
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event); if (d != 0) { _Emscripten_HandlePointerGeneric(data, d); _SDL_free(d); }
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var d = SDL3.makePointerEventCStruct(rect.left, rect.top, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandlePointerGeneric(data, d);
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#elif __wasm64__
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_Emscripten_HandlePointerGeneric(BigInt(data), d);
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#endif
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_SDL_free(d);
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}
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};
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target.style.touchAction = "none"; // or mobile devices will scroll as your touch moves across the element.
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@@ -1028,7 +1059,16 @@ static void Emscripten_set_global_mouseup_callback(SDL_VideoDevice *device)
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if (target) {
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target.sdlEventHandlerMouseButtonUpGlobal = function(event) {
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var SDL3 = Module['SDL3'];
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var d = SDL3.makePointerEventCStruct(0, 0, event); if (d != 0) { _Emscripten_HandleMouseButtonUpGlobal($0, d); _SDL_free(d); }
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var d = SDL3.makePointerEventCStruct(0, 0, event);
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if (d != 0)
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{
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#ifdef __wasm32__
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_Emscripten_HandleMouseButtonUpGlobal($0, d);
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#elif __wasm64__
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_Emscripten_HandleMouseButtonUpGlobal(BigInt($0), d);
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#endif
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_SDL_free(d);
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}
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};
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target.addEventListener("pointerup", target.sdlEventHandlerMouseButtonUpGlobal);
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}
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@@ -1268,8 +1308,13 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
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// Note that this thing _only_ adjusts the lock keys if necessary; the real SDL keypress handling happens elsewhere.
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document.sdlEventHandlerLockKeysCheck = function(event) {
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// don't try to adjust the state on the actual lock key presses; the normal key handler will catch that and adjust.
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if ((event.key != "CapsLock") && (event.key != "NumLock") && (event.key != "ScrollLock")) {
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_Emscripten_HandleLockKeysCheck(data, event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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if ((event.key != "CapsLock") && (event.key != "NumLock") && (event.key != "ScrollLock"))
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{
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#ifdef __wasm32__
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_Emscripten_HandleLockKeysCheck(data, event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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#elif __wasm64__
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_Emscripten_HandleLockKeysCheck(BigInt(data), event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("ScrollLock"));
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#endif
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}
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};
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document.addEventListener("keydown", document.sdlEventHandlerLockKeysCheck);
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