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Updated the migration guide to note that you can check the return value of SDL_AddEventWatch()
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@@ -314,6 +314,8 @@ The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor hav
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SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can use the functions SDL_SetEventEnabled() and SDL_EventEnabled() to set and query event processing state.
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SDL_AddEventWatch() now returns -1 if it fails because it ran out of memory and couldn't add the event watch callback.
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The following symbols have been renamed:
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* SDL_APP_DIDENTERBACKGROUND => SDL_EVENT_DID_ENTER_BACKGROUND
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* SDL_APP_DIDENTERFOREGROUND => SDL_EVENT_DID_ENTER_FOREGROUND
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