mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-01-04 04:22:41 +00:00
Sync SDL3 wiki -> header
This commit is contained in:
@@ -525,7 +525,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
|
||||
* Get the type of an opened gamepad.
|
||||
*
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
|
||||
* available.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
@@ -537,7 +538,8 @@ extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad)
|
||||
* Get the type of an opened gamepad, ignoring any mapping override.
|
||||
*
|
||||
* \param gamepad the gamepad object to query.
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
|
||||
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
|
||||
* available.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user