Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot
2023-07-17 20:00:18 +00:00
parent b271e92c6e
commit 27556e098e

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@@ -525,7 +525,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad);
* Get the type of an opened gamepad.
*
* \param gamepad the gamepad object to query.
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
* available.
*
* \since This function is available since SDL 3.0.0.
*
@@ -537,7 +538,8 @@ extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad)
* Get the type of an opened gamepad, ignoring any mapping override.
*
* \param gamepad the gamepad object to query.
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available.
* \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not
* available.
*
* \since This function is available since SDL 3.0.0.
*