GPU: Swapchain image count respects number of allowed frames in flight

This commit is contained in:
cosmonaut
2024-12-08 09:07:50 -08:00
parent 1d5d948ccf
commit 279836d259
2 changed files with 56 additions and 20 deletions

View File

@@ -708,6 +708,8 @@ typedef struct D3D12WindowData
Uint32 frameCounter;
D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT];
Uint32 swapchainTextureCount;
SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
Uint32 width;
Uint32 height;
@@ -6256,7 +6258,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
createInfo.layer_count_or_depth = 1;
createInfo.num_levels = 1;
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true);
texture->container = &windowData->textureContainers[i];
windowData->textureContainers[i].activeTexture = texture;
@@ -6300,7 +6302,7 @@ static void D3D12_INTERNAL_DestroySwapchain(
D3D12WindowData *windowData)
{
renderer->commandQueue->PresentX(0, NULL, NULL);
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
D3D12_INTERNAL_DestroyTexture(
renderer,
windowData->textureContainers[i].activeTexture);
@@ -6318,7 +6320,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
renderer->commandQueue->PresentX(0, NULL, NULL);
// Clean up the previous swapchain textures
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
D3D12_INTERNAL_DestroyTexture(
renderer,
windowData->textureContainers[i].activeTexture);
@@ -6458,7 +6460,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
D3D12_Wait((SDL_GPURenderer *)renderer);
// Release views and clean up
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
D3D12_INTERNAL_ReleaseCpuDescriptorHandle(
renderer,
&windowData->textureContainers[i].activeTexture->srvHandle);
@@ -6483,7 +6485,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false)
// Create texture object for the swapchain
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
if (!D3D12_INTERNAL_InitializeSwapchainTexture(
renderer,
windowData->swapchain,
@@ -6509,7 +6511,7 @@ static void D3D12_INTERNAL_DestroySwapchain(
D3D12WindowData *windowData)
{
// Release views and clean up
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
D3D12_INTERNAL_ReleaseCpuDescriptorHandle(
renderer,
&windowData->textureContainers[i].activeTexture->srvHandle);
@@ -6551,6 +6553,9 @@ static bool D3D12_INTERNAL_CreateSwapchain(
swapchainFormat = SwapchainCompositionToTextureFormat[swapchainComposition];
// Min swapchain image count is 2
windowData->swapchainTextureCount = SDL_clamp(renderer->allowedFramesInFlight, 2, 3);
// Initialize the swapchain buffer descriptor
swapchainDesc.Width = 0; // use client window width
swapchainDesc.Height = 0; // use client window height
@@ -6558,7 +6563,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
swapchainDesc.SampleDesc.Count = 1;
swapchainDesc.SampleDesc.Quality = 0;
swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapchainDesc.BufferCount = MAX_FRAMES_IN_FLIGHT;
swapchainDesc.BufferCount = windowData->swapchainTextureCount;
swapchainDesc.Scaling = DXGI_SCALING_STRETCH;
swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapchainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
@@ -6672,7 +6677,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
/* If a you are using a FLIP model format you can't create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM_SRGB.
* You have to create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM and then set the render target view's format to DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
*/
for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
if (!D3D12_INTERNAL_InitializeSwapchainTexture(
renderer,
swapchain3,
@@ -6820,7 +6825,29 @@ static bool D3D12_SetAllowedFramesInFlight(
return false;
}
// Destroy all swapchains
for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
D3D12WindowData *windowData = renderer->claimedWindows[i];
D3D12_INTERNAL_DestroySwapchain(renderer, windowData);
}
// Set the frames in flight value
renderer->allowedFramesInFlight = allowedFramesInFlight;
// Recreate all swapchains
for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
D3D12WindowData *windowData = renderer->claimedWindows[i];
if (!D3D12_INTERNAL_CreateSwapchain(
renderer,
windowData,
windowData->swapchainComposition,
windowData->present_mode)) {
return false;
}
}
return true;
}
@@ -8510,7 +8537,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
res = renderer->device->SetFrameIntervalX(
NULL,
D3D12XBOX_FRAME_INTERVAL_60_HZ,
MAX_FRAMES_IN_FLIGHT - 1,
renderer->allowedFramesInFlight - 1,
D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
if (FAILED(res)) {
D3D12_INTERNAL_DestroyRenderer(renderer);
@@ -8864,7 +8891,7 @@ void SDL_GDKResumeGPU(SDL_GPUDevice *device)
res = renderer->device->SetFrameIntervalX(
NULL,
D3D12XBOX_FRAME_INTERVAL_60_HZ,
MAX_FRAMES_IN_FLIGHT - 1,
renderer->allowedFramesInFlight - 1,
D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
if (FAILED(res)) {
SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not set frame interval: %X", res);

View File

@@ -4556,7 +4556,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
return VULKAN_INTERNAL_TRY_AGAIN;
}
windowData->imageCount = MAX_FRAMES_IN_FLIGHT;
Uint32 requestedImageCount = renderer->allowedFramesInFlight;
#ifdef SDL_PLATFORM_APPLE
windowData->width = swapchainSupportDetails.capabilities.currentExtent.width;
@@ -4572,12 +4572,12 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
#endif
if (swapchainSupportDetails.capabilities.maxImageCount > 0 &&
windowData->imageCount > swapchainSupportDetails.capabilities.maxImageCount) {
windowData->imageCount = swapchainSupportDetails.capabilities.maxImageCount;
requestedImageCount > swapchainSupportDetails.capabilities.maxImageCount) {
requestedImageCount = swapchainSupportDetails.capabilities.maxImageCount;
}
if (windowData->imageCount < swapchainSupportDetails.capabilities.minImageCount) {
windowData->imageCount = swapchainSupportDetails.capabilities.minImageCount;
if (requestedImageCount < swapchainSupportDetails.capabilities.minImageCount) {
requestedImageCount = swapchainSupportDetails.capabilities.minImageCount;
}
if (windowData->presentMode == SDL_GPU_PRESENTMODE_MAILBOX) {
@@ -4587,14 +4587,14 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
* images, it's not real mailbox support, so let it fail hard.
* -flibit
*/
windowData->imageCount = SDL_max(windowData->imageCount, 3);
requestedImageCount = SDL_max(requestedImageCount, 3);
}
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainCreateInfo.pNext = NULL;
swapchainCreateInfo.flags = 0;
swapchainCreateInfo.surface = windowData->surface;
swapchainCreateInfo.minImageCount = windowData->imageCount;
swapchainCreateInfo.minImageCount = requestedImageCount;
swapchainCreateInfo.imageFormat = windowData->format;
swapchainCreateInfo.imageColorSpace = windowData->colorSpace;
swapchainCreateInfo.imageExtent.width = windowData->width;
@@ -9906,11 +9906,20 @@ static bool VULKAN_SetAllowedFramesInFlight(
{
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
if (!VULKAN_Wait(driverData)) {
return false;
renderer->allowedFramesInFlight = allowedFramesInFlight;
for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
WindowData *windowData = renderer->claimedWindows[i];
Uint32 recreateResult = VULKAN_INTERNAL_RecreateSwapchain(renderer, windowData);
if (!recreateResult) {
return false;
} else if (recreateResult == VULKAN_INTERNAL_TRY_AGAIN) {
// Edge case, swapchain extent is (0, 0) but this is not an error
windowData->needsSwapchainRecreate = true;
}
}
renderer->allowedFramesInFlight = allowedFramesInFlight;
return true;
}