mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
GPU: Swapchain image count respects number of allowed frames in flight
This commit is contained in:
@@ -708,6 +708,8 @@ typedef struct D3D12WindowData
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Uint32 frameCounter;
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D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT];
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Uint32 swapchainTextureCount;
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SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
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Uint32 width;
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Uint32 height;
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@@ -6256,7 +6258,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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createInfo.layer_count_or_depth = 1;
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createInfo.num_levels = 1;
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true);
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texture->container = &windowData->textureContainers[i];
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windowData->textureContainers[i].activeTexture = texture;
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@@ -6300,7 +6302,7 @@ static void D3D12_INTERNAL_DestroySwapchain(
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D3D12WindowData *windowData)
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{
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renderer->commandQueue->PresentX(0, NULL, NULL);
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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D3D12_INTERNAL_DestroyTexture(
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renderer,
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windowData->textureContainers[i].activeTexture);
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@@ -6318,7 +6320,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
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renderer->commandQueue->PresentX(0, NULL, NULL);
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// Clean up the previous swapchain textures
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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D3D12_INTERNAL_DestroyTexture(
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renderer,
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windowData->textureContainers[i].activeTexture);
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@@ -6458,7 +6460,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
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D3D12_Wait((SDL_GPURenderer *)renderer);
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// Release views and clean up
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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D3D12_INTERNAL_ReleaseCpuDescriptorHandle(
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renderer,
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&windowData->textureContainers[i].activeTexture->srvHandle);
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@@ -6483,7 +6485,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
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CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false)
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// Create texture object for the swapchain
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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if (!D3D12_INTERNAL_InitializeSwapchainTexture(
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renderer,
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windowData->swapchain,
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@@ -6509,7 +6511,7 @@ static void D3D12_INTERNAL_DestroySwapchain(
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D3D12WindowData *windowData)
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{
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// Release views and clean up
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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D3D12_INTERNAL_ReleaseCpuDescriptorHandle(
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renderer,
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&windowData->textureContainers[i].activeTexture->srvHandle);
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@@ -6551,6 +6553,9 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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swapchainFormat = SwapchainCompositionToTextureFormat[swapchainComposition];
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// Min swapchain image count is 2
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windowData->swapchainTextureCount = SDL_clamp(renderer->allowedFramesInFlight, 2, 3);
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// Initialize the swapchain buffer descriptor
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swapchainDesc.Width = 0; // use client window width
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swapchainDesc.Height = 0; // use client window height
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@@ -6558,7 +6563,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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swapchainDesc.SampleDesc.Count = 1;
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swapchainDesc.SampleDesc.Quality = 0;
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swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapchainDesc.BufferCount = MAX_FRAMES_IN_FLIGHT;
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swapchainDesc.BufferCount = windowData->swapchainTextureCount;
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swapchainDesc.Scaling = DXGI_SCALING_STRETCH;
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swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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swapchainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
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@@ -6672,7 +6677,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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/* If a you are using a FLIP model format you can't create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM_SRGB.
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* You have to create the swapchain as DXGI_FORMAT_B8G8R8A8_UNORM and then set the render target view's format to DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
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*/
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for (Uint32 i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) {
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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if (!D3D12_INTERNAL_InitializeSwapchainTexture(
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renderer,
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swapchain3,
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@@ -6820,7 +6825,29 @@ static bool D3D12_SetAllowedFramesInFlight(
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return false;
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}
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// Destroy all swapchains
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for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
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D3D12WindowData *windowData = renderer->claimedWindows[i];
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D3D12_INTERNAL_DestroySwapchain(renderer, windowData);
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}
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// Set the frames in flight value
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renderer->allowedFramesInFlight = allowedFramesInFlight;
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// Recreate all swapchains
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for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
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D3D12WindowData *windowData = renderer->claimedWindows[i];
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if (!D3D12_INTERNAL_CreateSwapchain(
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renderer,
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windowData,
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windowData->swapchainComposition,
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windowData->present_mode)) {
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return false;
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}
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}
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return true;
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}
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@@ -8510,7 +8537,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
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res = renderer->device->SetFrameIntervalX(
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NULL,
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D3D12XBOX_FRAME_INTERVAL_60_HZ,
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MAX_FRAMES_IN_FLIGHT - 1,
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renderer->allowedFramesInFlight - 1,
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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if (FAILED(res)) {
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D3D12_INTERNAL_DestroyRenderer(renderer);
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@@ -8864,7 +8891,7 @@ void SDL_GDKResumeGPU(SDL_GPUDevice *device)
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res = renderer->device->SetFrameIntervalX(
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NULL,
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D3D12XBOX_FRAME_INTERVAL_60_HZ,
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MAX_FRAMES_IN_FLIGHT - 1,
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renderer->allowedFramesInFlight - 1,
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D3D12XBOX_FRAME_INTERVAL_FLAG_NONE);
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if (FAILED(res)) {
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not set frame interval: %X", res);
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@@ -4556,7 +4556,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
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return VULKAN_INTERNAL_TRY_AGAIN;
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}
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windowData->imageCount = MAX_FRAMES_IN_FLIGHT;
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Uint32 requestedImageCount = renderer->allowedFramesInFlight;
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#ifdef SDL_PLATFORM_APPLE
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windowData->width = swapchainSupportDetails.capabilities.currentExtent.width;
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@@ -4572,12 +4572,12 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
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#endif
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if (swapchainSupportDetails.capabilities.maxImageCount > 0 &&
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windowData->imageCount > swapchainSupportDetails.capabilities.maxImageCount) {
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windowData->imageCount = swapchainSupportDetails.capabilities.maxImageCount;
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requestedImageCount > swapchainSupportDetails.capabilities.maxImageCount) {
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requestedImageCount = swapchainSupportDetails.capabilities.maxImageCount;
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}
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if (windowData->imageCount < swapchainSupportDetails.capabilities.minImageCount) {
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windowData->imageCount = swapchainSupportDetails.capabilities.minImageCount;
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if (requestedImageCount < swapchainSupportDetails.capabilities.minImageCount) {
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requestedImageCount = swapchainSupportDetails.capabilities.minImageCount;
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}
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if (windowData->presentMode == SDL_GPU_PRESENTMODE_MAILBOX) {
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@@ -4587,14 +4587,14 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
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* images, it's not real mailbox support, so let it fail hard.
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* -flibit
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*/
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windowData->imageCount = SDL_max(windowData->imageCount, 3);
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requestedImageCount = SDL_max(requestedImageCount, 3);
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}
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swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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swapchainCreateInfo.pNext = NULL;
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swapchainCreateInfo.flags = 0;
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swapchainCreateInfo.surface = windowData->surface;
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swapchainCreateInfo.minImageCount = windowData->imageCount;
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swapchainCreateInfo.minImageCount = requestedImageCount;
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swapchainCreateInfo.imageFormat = windowData->format;
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swapchainCreateInfo.imageColorSpace = windowData->colorSpace;
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swapchainCreateInfo.imageExtent.width = windowData->width;
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@@ -9906,11 +9906,20 @@ static bool VULKAN_SetAllowedFramesInFlight(
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{
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VulkanRenderer *renderer = (VulkanRenderer *)driverData;
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if (!VULKAN_Wait(driverData)) {
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return false;
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renderer->allowedFramesInFlight = allowedFramesInFlight;
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for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) {
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WindowData *windowData = renderer->claimedWindows[i];
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Uint32 recreateResult = VULKAN_INTERNAL_RecreateSwapchain(renderer, windowData);
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if (!recreateResult) {
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return false;
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} else if (recreateResult == VULKAN_INTERNAL_TRY_AGAIN) {
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// Edge case, swapchain extent is (0, 0) but this is not an error
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windowData->needsSwapchainRecreate = true;
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}
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}
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renderer->allowedFramesInFlight = allowedFramesInFlight;
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return true;
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}
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