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https://github.com/libsdl-org/SDL.git
synced 2026-06-14 15:43:56 +00:00
Bring back support for 360Controller driver on macOS
Backport 50d0e2ede2 (https://github.com/libsdl-org/SDL/pull/14880) to SDL2
This commit is contained in:
@@ -29,6 +29,7 @@
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#include "SDL_iokitjoystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "../../haptic/darwin/SDL_syshaptic_c.h" /* For haptic hot plugging */
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#include <IOKit/IOKitLib.h>
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#define SDL_JOYSTICK_RUNLOOP_MODE CFSTR("SDLJoystick")
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@@ -420,6 +421,16 @@ static int GetSteamVirtualGamepadSlot(Uint16 vendor_id, Uint16 product_id, const
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return slot;
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}
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static SDL_bool IsControlledBy360ControllerDriver(IOHIDDeviceRef hidDevice)
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{
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bool controlled_by_360controller = false;
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io_service_t service = IOHIDDeviceGetService(hidDevice);
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if (service != MACH_PORT_NULL) {
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controlled_by_360controller = IOObjectConformsTo(service, "Xbox360ControllerClass");
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}
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return controlled_by_360controller? SDL_TRUE : SDL_FALSE;
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}
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static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
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{
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Sint32 vendor = 0;
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@@ -477,8 +488,8 @@ static SDL_bool GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &version);
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}
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if (SDL_IsJoystickXboxOne(vendor, product)) {
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/* We can't actually use this API for Xbox controllers */
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if (!IsControlledBy360ControllerDriver(hidDevice) && SDL_IsJoystickXboxOne(vendor, product)) {
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// We can't actually use this API for Xbox controllers without the 360Controller driver
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return false;
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}
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@@ -522,7 +533,7 @@ static SDL_bool JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
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#if defined(SDL_JOYSTICK_MFI)
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extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
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if (IOS_SupportedHIDDevice(ioHIDDeviceObject)) {
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if (!IsControlledBy360ControllerDriver(ioHIDDeviceObject) && IOS_SupportedHIDDevice(ioHIDDeviceObject)) {
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return SDL_TRUE;
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}
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#endif
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@@ -36,6 +36,10 @@
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_XBOX_PROTOCOL*/
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#if defined(__MACOSX__)
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#include <IOKit/IOKitLib.h>
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#endif
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typedef struct
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{
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SDL_HIDAPI_Device *device;
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@@ -43,6 +47,9 @@ typedef struct
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int player_index;
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SDL_bool player_lights;
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Uint8 last_state[USB_PACKET_LENGTH];
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#if defined(__MACOSX__)
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SDL_bool controlled_by_360controller;
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#endif
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} SDL_DriverXbox360_Context;
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static void HIDAPI_DriverXbox360_RegisterHints(SDL_HintCallback callback, void *userdata)
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@@ -63,6 +70,22 @@ static SDL_bool HIDAPI_DriverXbox360_IsEnabled(void)
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)));
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}
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#if defined(__MACOSX__)
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static SDL_bool IsControlledBy360ControllerDriverMacOS(SDL_HIDAPI_Device *device)
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{
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bool controlled_by_360controller = false;
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if (device && device->path && SDL_strncmp("DevSrvsID:", device->path, 10) == 0) {
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uint64_t entry_id = SDL_strtoull(device->path + 10, NULL, 10);
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io_service_t service = IOServiceGetMatchingService(0, IORegistryEntryIDMatching(entry_id));
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if (service != MACH_PORT_NULL) {
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controlled_by_360controller = IOObjectConformsTo(service, "Xbox360ControllerClass");
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IOObjectRelease(service);
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}
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}
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return controlled_by_360controller? SDL_TRUE : SDL_FALSE;
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}
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#endif
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static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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@@ -84,14 +107,22 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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return SDL_FALSE;
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}
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#if defined(__MACOSX__)
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if (IsControlledBy360ControllerDriverMacOS(device)) {
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// Wired Xbox controllers are handled by this driver, when they are
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// controlled by the 360Controller driver available from:
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// https://github.com/360Controller/360Controller/releases
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return SDL_TRUE;
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}
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#endif
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#if defined(__MACOSX__) && defined(SDL_JOYSTICK_MFI)
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if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) {
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/* GCController support doesn't work with the Steam Virtual Gamepad */
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return SDL_TRUE;
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} else {
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/* On macOS you can't write output reports to wired XBox controllers,
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so we'll just use the GCController support instead.
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*/
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// On macOS when it isn't controlled by the 360Controller driver and
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// it doesn't look like a Steam virtual gamepad we should rely on
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// GCController support instead.
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return SDL_FALSE;
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}
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#else
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@@ -143,6 +174,9 @@ static SDL_bool HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_FALSE;
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}
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ctx->device = device;
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#if defined(__MACOSX__)
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ctx->controlled_by_360controller = IsControlledBy360ControllerDriverMacOS(device);
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#endif
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device->context = ctx;
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@@ -203,15 +237,30 @@ static SDL_bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL
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static int HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[3] = (low_frequency_rumble >> 8);
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rumble_packet[4] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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#if defined(__MACOSX__)
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if (((SDL_DriverXbox360_Context *)device->context)->controlled_by_360controller) {
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// On macOS the 360Controller driver uses this short report,
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// and we need to prefix it with a magic token so hidapi passes it through untouched
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Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
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rumble_packet[6 + 2] = (low_frequency_rumble >> 8);
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rumble_packet[6 + 3] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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return 0;
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}
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#endif
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{
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Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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rumble_packet[3] = (low_frequency_rumble >> 8);
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rumble_packet[4] = (high_frequency_rumble >> 8);
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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return 0;
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}
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return 0;
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}
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static int HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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