Fixed build

This commit is contained in:
Sam Lantinga
2024-06-29 11:22:29 -07:00
parent 0d9e54237c
commit 288aea3b40

View File

@@ -2215,7 +2215,7 @@ static int video_getWindowSurface(void *arg)
/* We shouldn't be able to create a renderer on a window with a surface */
renderer = SDL_CreateRenderer(window, -1, renderer_flags);
SDLTest_AssertPass("Call to SDL_CreateRenderer(window, -1, 0x%x)", renderer_flags);
SDLTest_AssertPass("Call to SDL_CreateRenderer(window)");
SDLTest_AssertCheck(renderer == NULL, "Validate that returned renderer is NULL");
result = SDL_DestroyWindowSurface(window);
@@ -2225,7 +2225,7 @@ static int video_getWindowSurface(void *arg)
/* We should be able to create a renderer on the window now */
renderer = SDL_CreateRenderer(window, -1, renderer_flags);
SDLTest_AssertPass("Call to SDL_CreateRenderer(window, -1, 0x%x)", renderer_flags);
SDLTest_AssertPass("Call to SDL_CreateRenderer(window)");
SDLTest_AssertCheck(renderer != NULL, "Validate that returned renderer is not NULL");
/* We should not be able to create a window surface now, unless it was created by the renderer */