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https://github.com/libsdl-org/SDL.git
synced 2026-04-01 21:32:00 +00:00
Added an internal hint to set OpenVR overlay flags
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@@ -568,7 +568,7 @@ static bool OPENVR_SetupJoystickBasedOnLoadedActionManifest(SDL_VideoData * vide
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return true;
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}
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static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this,SDL_Window *window)
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static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this, SDL_Window *window)
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{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->internal;
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@@ -610,6 +610,32 @@ static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this,SDL_Window *window)
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SDL_free(cursorname);
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videodata->bHasShownOverlay = false;
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}
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{
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Uint32 overlay_flags = 0;
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const char *hint = SDL_GetHint("SDL_OPENVR_OVERLAY_FLAGS");
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if (hint && *hint) {
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overlay_flags = SDL_atoi(hint);
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} else {
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overlay_flags |= (1 << 23); //vr::VROverlayFlags_EnableControlBar
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overlay_flags |= (1 << 24); //vr::VROverlayFlags_EnableControlBarKeyboard
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overlay_flags |= (1 << 25); //vr::VROverlayFlags_EnableControlBarClose
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#if 0
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/* OpenVR overlays assume unpremultiplied alpha by default, set this flag to tag the source buffer as premultiplied.
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* Note that (as of 2025) OpenVR overlay composition is higher quality when premultiplied buffers are provided,
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* as texture samplers that blend energy (such as bilinear) do not yield sensical results when operating on natively
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* unpremultiplied textures. It is thus preferable to hand openvr natively premultiplied buffers when accurate
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* sampling / composition is required. */
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overlay_flags |= (1 << 21); // vr::VROverlayFlags_IsPremultiplied
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#endif
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}
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for (int i = 0; i < sizeof(overlay_flags) * 8; ++i) {
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if (overlay_flags & (1 << i)) {
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videodata->oOverlay->SetOverlayFlag(videodata->overlayID, (VROverlayFlags)(1 << i), true);
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}
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}
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}
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{
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const char * hint = SDL_GetHint("SDL_OPENVR_OVERLAY_PANEL_WIDTH");
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float fWidth = hint ? (float)SDL_atof(hint) : 1.0f;
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@@ -629,7 +655,7 @@ static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this,SDL_Window *window)
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EVROverlayError err = videodata->oOverlay->SetOverlayFromFile(videodata->thumbID, tmpcopy);
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SDL_free(tmpcopy);
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if (err == EVROverlayError_VROverlayError_None) {
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videodata->bIconOverridden = SDL_GetHintBoolean("SDL_OPENVR_WINDOW_ICON_OVERRIDE",false);
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videodata->bIconOverridden = SDL_GetHintBoolean("SDL_OPENVR_WINDOW_ICON_OVERRIDE", false);
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}
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}
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}
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@@ -646,22 +672,10 @@ static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this,SDL_Window *window)
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return false;
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}
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global_openvr_driver = videodata;
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InitializeMouseFunctions();
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// Actually show the overlay.
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videodata->oOverlay->SetOverlayFlag(videodata->overlayID, 1<<23, true); //vr::VROverlayFlags_EnableControlBar
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videodata->oOverlay->SetOverlayFlag(videodata->overlayID, 1<<24, true); //vr::VROverlayFlags_EnableControlBarKeyboard
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videodata->oOverlay->SetOverlayFlag(videodata->overlayID, 1<<25, true); //vr::VROverlayFlags_EnableControlBarClose
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#if 0
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/* OpenVR overlays assume unpremultiplied alpha by default, set this flag to tag the source buffer as premultiplied.
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* Note that (as of 2025) OpenVR overlay composition is higher quality when premultiplied buffers are provided,
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* as texture samplers that blend energy (such as bilinear) do not yield sensical results when operating on natively
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* unpremultiplied textures. It is thus preferable to hand openvr natively premultiplied buffers when accurate
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* sampling / composition is required. */
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videodata->oOverlay->SetOverlayFlag(videodata->overlayID, VROverlayFlags_IsPremultiplied, true );
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#endif
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videodata->oOverlay->SetOverlayName(videodata->overlayID, window->title);
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videodata->bDidCreateOverlay = true;
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