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Updated the credits for SDL 3.0
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@@ -4,6 +4,10 @@ Thanks to everyone who made this possible, including:
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- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
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- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin*
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- Ryan Gordon for helping everybody out and keeping the dream alive. :)
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- Ryan Gordon for helping everybody out and keeping the dream alive. :)
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- Frank Praznik for his Wayland support and general windowing development.
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- Ozkan Sezer for sanity checks and make sure the i's are dotted and t's are crossed.
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- Anonymous Maarten for CMake support and build system development.
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- Evan Hemsley, Caleb Cornett, and Ethan Lee for SDL GPU development.
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- Gabriel Jacobo for his work on the Android port and generally helping out all around.
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- Gabriel Jacobo for his work on the Android port and generally helping out all around.
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- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
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- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
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@@ -24,7 +28,7 @@ Thanks to everyone who made this possible, including:
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- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
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Google Summer of Code 2008.
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Google Summer of Code 2008.
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- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
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- Everybody at Loki Software, Inc. for their great contributions!
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- Everybody at Loki Software, Inc. and Valve Corporation for their great contributions!
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And a big hand to everyone else who has contributed over the years.
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And a big hand to everyone else who has contributed over the years.
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