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Sync SDL3 wiki -> header
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@@ -31,7 +31,7 @@
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* Instead, the data moves in the background and the app can check for results
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* at their leisure.
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*
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* This is more complicated that just reading and writing files in a
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* This is more complicated than just reading and writing files in a
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* synchronous way, but it can allow for more efficiency, and never having
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* framerate drops as the hard drive catches up, etc.
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*
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@@ -57,8 +57,8 @@
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*
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* And, of course, to match the synchronous SDL_LoadFile, we offer
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* SDL_LoadFileAsync as a convenience function. This will handle allocating a
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* buffer, slurping in the file data, and null-terminating it; you still get a
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* task handle to check later.
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* buffer, slurping in the file data, and null-terminating it; you still check
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* for results later.
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*/
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#ifndef SDL_asyncio_h_
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