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Sync SDL3 wiki -> header
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@@ -141,11 +141,11 @@ extern "C" {
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/**
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* The haptic structure used to identify an SDL haptic.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_OpenHaptic
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* \sa SDL_OpenHapticFromJoystick
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* \sa SDL_CloseHaptic
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_Haptic SDL_Haptic;
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@@ -24,9 +24,9 @@
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*
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* SDL sensor management.
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the SDL_INIT_SENSOR flag. This causes SDL to scan the system
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* for sensors, and load appropriate drivers.
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* In order to use these functions, SDL_Init() must have been called with the
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* SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and
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* load appropriate drivers.
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*/
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#ifndef SDL_sensor_h_
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@@ -2220,21 +2220,21 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
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/**
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* Set the window as a child of a parent window.
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*
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* If the window is already the child of an existing window, it will be reparented
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* to the new owner. Setting the parent window to null unparents the window and
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* removes child window status.
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* If the window is already the child of an existing window, it will be
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* reparented to the new owner. Setting the parent window to null unparents
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* the window and removes child window status.
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*
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* Attempting to set the parent of a window that is currently in the modal state will fail.
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* Use SDL_SetWindowModalFor() to cancel the modal status before attempting to change
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* the parent.
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* Attempting to set the parent of a window that is currently in the modal
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* state will fail. Use SDL_SetWindowModalFor() to cancel the modal status
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* before attempting to change the parent.
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*
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* Setting a parent window that is currently the sibling or descendent of the child
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* window results in undefined behavior.
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* Setting a parent window that is currently the sibling or descendent of the
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* child window results in undefined behavior.
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*
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* \param window the window that should become the child of a parent.
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* \param parent the new parent window for the child window.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call
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* SDL_GetError() for more information.
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* \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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