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Fixed the right touchpad calculation for the BLE Steam Controller
Fixes https://github.com/libsdl-org/SDL/issues/14368
(cherry picked from commit eb87a36940)
This commit is contained in:
@@ -644,13 +644,6 @@ static void RotatePad(int *pX, int *pY, float flAngleInRad)
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*pX = (int)(SDL_cosf(flAngleInRad) * origX - SDL_sinf(flAngleInRad) * origY);
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*pY = (int)(SDL_sinf(flAngleInRad) * origX + SDL_cosf(flAngleInRad) * origY);
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}
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static void RotatePadShort(short *pX, short *pY, float flAngleInRad)
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{
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short int origX = *pX, origY = *pY;
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*pX = (short)(SDL_cosf(flAngleInRad) * origX - SDL_sinf(flAngleInRad) * origY);
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*pY = (short)(SDL_sinf(flAngleInRad) * origX + SDL_cosf(flAngleInRad) * origY);
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}
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//---------------------------------------------------------------------------
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// Format the first part of the state packet
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@@ -774,9 +767,16 @@ static void FormatStatePacketUntilGyro(SteamControllerStateInternal_t *pState, V
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//---------------------------------------------------------------------------
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static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, SteamControllerStateInternal_t *pState)
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{
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const float flRotationAngle = 0.261799f;
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int nLeftPadX;
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int nLeftPadY;
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int nRightPadX;
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int nRightPadY;
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int nPadOffset;
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uint32_t ucOptionDataMask;
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// 15 degrees in rad
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const float flRotationAngle = 0.261799f;
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pState->unPacketNum++;
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ucOptionDataMask = (*pData++ & 0xF0);
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ucOptionDataMask |= (uint32_t)(*pData++) << 8;
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@@ -805,7 +805,6 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
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}
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if (ucOptionDataMask & k_EBLELeftTrackpadChunk) {
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int nLength = sizeof(pState->sLeftPadX) + sizeof(pState->sLeftPadY);
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int nPadOffset;
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SDL_memcpy(&pState->sLeftPadX, pData, nLength);
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if (pState->ulButtons & STEAM_LEFTPAD_FINGERDOWN_MASK) {
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nPadOffset = 1000;
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@@ -813,14 +812,15 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
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nPadOffset = 0;
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}
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RotatePadShort(&pState->sLeftPadX, &pState->sLeftPadY, -flRotationAngle);
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pState->sLeftPadX = clamp(pState->sLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sLeftPadY = clamp(pState->sLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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nLeftPadX = pState->sLeftPadX;
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nLeftPadY = pState->sLeftPadY;
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RotatePad(&nLeftPadX, &nLeftPadY, -flRotationAngle);
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pState->sLeftPadX = (short)clamp(nLeftPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sLeftPadY = (short)clamp(nLeftPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pData += nLength;
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}
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if (ucOptionDataMask & k_EBLERightTrackpadChunk) {
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int nLength = sizeof(pState->sRightPadX) + sizeof(pState->sRightPadY);
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int nPadOffset = 0;
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SDL_memcpy(&pState->sRightPadX, pData, nLength);
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@@ -830,9 +830,11 @@ static bool UpdateBLESteamControllerState(const uint8_t *pData, int nDataSize, S
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nPadOffset = 0;
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}
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RotatePadShort(&pState->sRightPadX, &pState->sRightPadY, flRotationAngle);
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pState->sRightPadX = clamp(pState->sRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sRightPadY = clamp(pState->sRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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nRightPadX = pState->sRightPadX;
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nRightPadY = pState->sRightPadY;
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RotatePad(&nRightPadX, &nRightPadY, flRotationAngle);
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pState->sRightPadX = (short)clamp(nRightPadX + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pState->sRightPadY = (short)clamp(nRightPadY + nPadOffset, SDL_MIN_SINT16, SDL_MAX_SINT16);
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pData += nLength;
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}
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if (ucOptionDataMask & k_EBLEIMUAccelChunk) {
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