Used SDL_APP_CONTINUE instead 0

This commit is contained in:
1vanK
2025-09-10 20:15:15 +03:00
committed by Sam Lantinga
parent 9603360b7e
commit 2d1870d8b3

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@@ -54,7 +54,7 @@ static SDL_AppResult GenericIterateMainCallbacks(void)
int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit)
{
SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit);
if (rc == 0) {
if (rc == SDL_APP_CONTINUE) {
SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL);
Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0;