Fixed building with SDL_LEAN_AND_MEAN

Fixes https://github.com/libsdl-org/SDL/issues/12578

(cherry picked from commit 82335fd0e9)
This commit is contained in:
Sam Lantinga
2025-03-18 09:54:29 -07:00
parent ae05ab280d
commit 3225d31679

View File

@@ -1033,27 +1033,30 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
data->drawstate.texture = texture;
} else if (texture) {
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
UpdateDirtyTexture(data->device, &texturedata->texture);
if (texturedata) {
UpdateDirtyTexture(data->device, &texturedata->texture);
#ifdef SDL_HAVE_YUV
if (texturedata->yuv) {
UpdateDirtyTexture(data->device, &texturedata->utexture);
UpdateDirtyTexture(data->device, &texturedata->vtexture);
if (texturedata->yuv) {
UpdateDirtyTexture(data->device, &texturedata->utexture);
UpdateDirtyTexture(data->device, &texturedata->vtexture);
}
#endif // SDL_HAVE_YUV
}
#endif
}
if (texture) {
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 0);
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 0);
#ifdef SDL_HAVE_YUV
D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
if (texturedata && texturedata->yuv) {
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 1);
UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 2);
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 1);
UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 2);
}
#endif // SDL_HAVE_YUV
}
if (blend != data->drawstate.blend) {