Fixed warning: implicit conversion loses integer precision: 'SDL_WindowFlags' (aka 'unsigned long') to 'Uint32' (aka 'unsigned int')

This commit is contained in:
Sam Lantinga
2024-05-10 08:56:32 -07:00
parent 2205626816
commit 323bab9305

View File

@@ -2042,10 +2042,10 @@ static struct {
{ SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN, SDL_WINDOW_VULKAN, SDL_FALSE }
};
static Uint32 SDL_GetWindowFlagProperties(SDL_PropertiesID props)
static SDL_WindowFlags SDL_GetWindowFlagProperties(SDL_PropertiesID props)
{
unsigned i;
SDL_WindowFlags flags = (Uint32)SDL_GetNumberProperty(props, "flags", 0);
SDL_WindowFlags flags = (SDL_WindowFlags)SDL_GetNumberProperty(props, "flags", 0);
for (i = 0; i < SDL_arraysize(SDL_WindowFlagProperties); ++i) {
if (SDL_WindowFlagProperties[i].invert_value) {