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audio: Clarified SDL_GetAudioStreamQueued docs.
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@@ -1322,6 +1322,12 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str
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/**
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* Get the number of bytes currently queued.
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*
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* This is the number of bytes put into a stream as input, not the number
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* that can be retrieved as output. Because of several details, it's not
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* possible to calculate one number directly from the other. If you need to
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* know how much usable data can be retrieved right now, you should use
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* SDL_GetAudioStreamAvailable() and not this function.
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*
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* Note that audio streams can change their input format at any time, even if
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* there is still data queued in a different format, so the returned byte
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* count will not necessarily match the number of _sample frames_ available.
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