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win32: Set the number of frames correctly when caching a scaled animated cursor
Fixes #14284
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@@ -484,7 +484,7 @@ static SDL_Cursor *WIN_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, int fra
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}
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}
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data->hot_x = hot_x;
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data->hot_x = hot_x;
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data->hot_y = hot_y;
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data->hot_y = hot_y;
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data->num_frames = 1;
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data->num_frames = frame_count;
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for (int i = 0; i < frame_count; ++i) {
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for (int i = 0; i < frame_count; ++i) {
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data->frames[i].surface = frames[i].surface;
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data->frames[i].surface = frames[i].surface;
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data->frames[i].duration = frames[i].duration;
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data->frames[i].duration = frames[i].duration;
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