Sync SDL3 wiki -> header

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SDL Wiki Bot
2023-09-04 14:47:15 +00:00
parent 0e552761b7
commit 36b5f3e35c

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@@ -726,17 +726,19 @@ extern DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *
/**
* Change the frequency ratio of an audio stream.
*
* The frequency ratio is used to adjust the rate at which input data is consumed.
* Changing this effectively modifies the speed and pitch of the audio.
* A value greater than 1.0 will play the audio faster, and at a higher pitch.
* A value less than 1.0 will play the audio slower, and at a lower pitch.
*
* This is applied during SDL_GetAudioStreamData, and can be continuously changed
* to create various effects.
*
*
* The frequency ratio is used to adjust the rate at which input data is
* consumed. Changing this effectively modifies the speed and pitch of the
* audio. A value greater than 1.0 will play the audio faster, and at a higher
* pitch. A value less than 1.0 will play the audio slower, and at a lower
* pitch.
*
* This is applied during SDL_GetAudioStreamData, and can be continuously
* changed to create various effects.
*
* \param stream The stream the frequency ratio is being changed
* \param ratio The frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.
* \param ratio The frequency ratio. 1.0 is normal speed. Must be between 0.01
* and 100.
* \returns 0 on success, or -1 on error.
*
* \threadsafety It is safe to call this function from any thread, as it holds