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Sync SDL3 wiki -> header
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@@ -727,16 +727,18 @@ extern DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *
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/**
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/**
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* Change the frequency ratio of an audio stream.
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* Change the frequency ratio of an audio stream.
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*
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*
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* The frequency ratio is used to adjust the rate at which input data is consumed.
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* The frequency ratio is used to adjust the rate at which input data is
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* Changing this effectively modifies the speed and pitch of the audio.
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* consumed. Changing this effectively modifies the speed and pitch of the
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* A value greater than 1.0 will play the audio faster, and at a higher pitch.
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* audio. A value greater than 1.0 will play the audio faster, and at a higher
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* A value less than 1.0 will play the audio slower, and at a lower pitch.
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* pitch. A value less than 1.0 will play the audio slower, and at a lower
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* pitch.
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*
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*
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* This is applied during SDL_GetAudioStreamData, and can be continuously changed
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* This is applied during SDL_GetAudioStreamData, and can be continuously
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* to create various effects.
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* changed to create various effects.
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*
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*
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* \param stream The stream the frequency ratio is being changed
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* \param stream The stream the frequency ratio is being changed
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* \param ratio The frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.
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* \param ratio The frequency ratio. 1.0 is normal speed. Must be between 0.01
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* and 100.
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* \returns 0 on success, or -1 on error.
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* \returns 0 on success, or -1 on error.
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*
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*
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* \threadsafety It is safe to call this function from any thread, as it holds
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* \threadsafety It is safe to call this function from any thread, as it holds
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