Fix scissor usage

This commit is contained in:
Francisco Javier Trujillo Mata
2024-01-28 15:38:30 +01:00
committed by Sam Lantinga
parent faa8fc2917
commit 36b8438280

View File

@@ -307,7 +307,7 @@ static int PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
const SDL_Rect *viewport = &cmd->data.viewport.rect;
gsKit_set_display_offset(data->gsGlobal, viewport->x, viewport->y);
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->y, viewport->w, viewport->h));
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h));
return 0;
}
@@ -319,7 +319,7 @@ static int PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
const SDL_Rect *rect = &cmd->data.cliprect.rect;
if (cmd->data.cliprect.enabled) {
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->y, rect->w, rect->h));
gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(rect->x, rect->x + rect->w, rect->y, rect->y + rect->h));
} else {
gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET);
}